输入管理器可以设置项目的各种输入和操作。Edit->Project Settings->Input
获得键盘
按着某个键的时候就会返回一个true
public static bool GetKey(string name);
public static bool GetKey(KeyCode key);
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InputTest : MonoBehaviour {
// Update is called once per frame
void Update () {
if (Input.GetKey("up"))
{
Debug.Log("上");
}
if (Input.GetKey(KeyCode.UpArrow))
{
Debug.Log("向上的箭头");
}
}
}
- 按下某个键的时候就会返回一个true
public static bool GetKeyDown(string name);
public static bool GetKeyDown(KeyCode key);
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InputTest : MonoBehaviour {
// Update is called once per frame
void Update () {
if (Input.GetKeyDown("up"))
{
Debug.Log("按着上方向键");
}
if (Input.GetKeyDown(KeyCode.UpArrow))
{
Debug.Log("按下上方向键");
}
}
}
- 抬起某个键的时候就会返回一个true
public static bool GetKeyUp(string name);
public static bool GetKeyUp(KeyCode key);
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InputTest : MonoBehaviour {
// Update is called once per frame
void Update () {
if (Input.GetKeyUp("up"))
{
Debug.Log("按着上方向键");
}
if (Input.GetKeyUp(KeyCode.UpArrow))
{
Debug.Log("抬起上方向键");
}
}
}