要使场景中物体有阴影先对renderer和mesh设置
renderer.shadowMap.enabled = true; renderer.shadowMapType = THREE.PCFShadowMap; //阴影类型THREE.BasicShadowMap = 0; //默认THREE.PCFShadowMap = 1; //渐淡THREE.PCFSoftShadowMap = 2; //渐淡柔化
要使场景中物体有阴影先对renderer和mesh设置
renderer.shadowMap.enabled = true; renderer.shadowMapType = THREE.PCFShadowMap; //阴影类型THREE.BasicShadowMap = 0; //默认THREE.PCFShadowMap = 1; //渐淡THREE.PCFSoftShadowMap = 2; //渐淡柔化