1.首先下载libgdx文件....
http://code.google.com/p/libgdx/downloads/list
解压后会看见许多的jar文件,在Android工程中会用到gdx.jar和gdx-backend-android.jar
2.新建一个Android工程.....
在工程项目文件下新建一个libs目录
将gdx.jar和gdx-backend-android.jar文件copy到此目录,
并右键--->Build Path--->Add to Build Path..........
将下载的libgdx.zip文件中解压出来的 armeabi 和 armeabi-v7a 两个文件夹copy到libs目录.
这样,基本环境搭建完毕!例如下图:
![](https://img-my.csdn.net/uploads/201206/21/1340248997_3032.png)
![]()
3.测试改写主Activity 类,让其extends AndroidApplication如:
package com.bison.gdxlearn;
import android.os.Bundle;
import com.badlogic.gdx.backends.android.AndroidApplication;
public class LearnGdxActivity extends AndroidApplication {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
initialize(new Game(), false);
}
}
新建一个Game类:
package com.bison.gdxlearn;
import javax.microedition.khronos.opengles.GL10;
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
public class Game implements ApplicationListener {
// 绘图工具
private SpriteBatch batch;
// 图片解码类
private Texture texture;
@Override
public void create() {
// 实例化
batch = new SpriteBatch();
texture = new Texture(Gdx.files.internal("basketball.png"));
}
@Override
public void dispose() {
}
@Override
public void pause() {
}
@Override
public void render() {
// 清屏
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
// 开始
batch.begin();
// 绘制图片与坐标(200,30),libgdx采用笛卡尔坐标系,原点为屏幕左下角.
batch.draw(texture, 200, 30);
// 结束
batch.end();
}
@Override
public void resize(int arg0, int arg1) {
}
@Override
public void resume() {
}
}
其中在assets文件中添加一张图片,图片的尺寸为2的n次方,如:64x256,128x256 etc.
4.运行