SDL_PauseAudio函数:
蔡军生
用此函数来暂停播放,或播放。根据参数来决定,如果参数是非0值就暂停,如果是0值就播放。
void SDL_PauseAudio(int pause_on)
例子:
int main(int argc, char* argv[])
{
//Init
if(SDL_Init(SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
printf( "Could not initialize SDL - %s\n", SDL_GetError());
return -1;
}
//SDL_AudioSpec
SDL_AudioSpec wanted_spec;
wanted_spec.freq = 44100;
wanted_spec.format = AUDIO_S16SYS;
wanted_spec.channels = 2;
wanted_spec.silence = 0;
wanted_spec.samples = 1024;
wanted_spec.callback = fill_audio;
if (SDL_OpenAudio(&wanted_spec, NULL)<0){
printf("can't open audio.\n");
return -1;
}
FILE *fp=fopen("../NocturneNo2inEflat_44.1k_s16le.pcm","rb+");
if(fp==NULL){
printf("cannot open this file\n");
return -1;
}
int pcm_buffer_size=4096;
char *pcm_buffer=(char *)malloc(pcm_buffer_size);
int data_count=0;
//Play
SDL_PauseAudio(0);
while(1){
if (fread(pcm_buffer, 1, pcm_buffer_size, fp) != pcm_buffer_size){
// Loop
fseek(fp, 0, SEEK_SET);
fread(pcm_buffer, 1, pcm_buffer_size, fp);
data_count=0;
}
printf("Now Playing %10d Bytes data.\n",data_count);
data_count+=pcm_buffer_size;
//Set audio buffer (PCM data)
audio_chunk = (Uint8 *) pcm_buffer;
//Audio buffer length
audio_len =pcm_buffer_size;
audio_pos = audio_chunk;
while(audio_len>0)//Wait until finish
SDL_Delay(1);
}
free(pcm_buffer);
SDL_Quit();
return 0;
}
蔡军生