Standard Shader 标准着色器
本文档主要是对Unity官方手册的个人理解与总结(其实以翻译记录为主:>)
仅作为个人学习使用,不得作为商业用途,欢迎转载,并请注明出处。
文章中涉及到的操作都是基于Unity2018.3版本
参考链接:https://docs.unity3d.com/Manual/shader-StandardShader.html
The Unity Standard Shader is a built-in shader with a comprehensive set of features. It can be used to render “real-world” objects such as stone, wood, glass, plastic and metal, and supports a wide range of shader types and combinations. Its features are enabled or disabled by simply using or not using the various texture slots and parameters in the material editor.
Unity标准着色器是一个具有全面功能特性的内置式着色器。它可以用来渲染“真实世界”的物体,如石头,木材,玻璃,塑料和金属,并支持广泛的着色器类型和组合。它的特性是在材质编辑器中通过简单地选择使用或不使用各种纹理和参数来决定启用或禁用功能。
The Standard Shader also incorporates an advanced lighting model called Physically Based Shading. Physically Based Shadi