很简单的方法:
long Player::getCurrentTime()
{
struct tm * tm ;
time_t timep;
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
time(&timep);
#else
struct cc_timeval now;
CCTime::gettimeofdayCocos2d(&now, NULL);
timep = now.tv_sec;
#endif
tm = localtime(&timep);
long timeSecond = tm->tm_sec + tm->tm_min * 60 + tm->tm_hour * 3600;
return timeSecond;
}