Java版本的扫雷游戏程序

一、开发环境

开发工具:eclipse2021-12

JDK版本:JDK15.0.1

二、运行效果展示

这张图是游戏刚开始的画面,重置以后也是这个画面

此图是写代码的过程调试用的画面,方便查找问题。

此图是运行过程中的图片

带有计时功能,游戏成功的条件是用完所有的旗,并且放在雷上面。

超时,或者用完旗以后,有旗子没在正确的位置上,或者踩到地雷,都会导致游戏失败。

三、代码部分

mineSweeper3

总结

不到300行代码实现了扫雷游戏,效果也不错。整个游戏经过几轮的优化,整体性能不错,方便理解。是上手实战的好项目。

 

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以下是一个简单的Java扫雷游戏程序代码,供参考: ```java import java.awt.*; import java.awt.event.*; import java.util.Random; import javax.swing.*; public class Minesweeper extends JFrame implements ActionListener, MouseListener { private final int WIDTH = 300; private final int HEIGHT = 400; private final int ROWS = 10; private final int COLS = 10; private final int MINES = 15; private JButton[][] buttons; private JLabel[][] labels; private int[][] grid; private boolean[][] revealed; private boolean[][] flagged; private boolean gameOver; private int remaining; private int seconds; private Timer timer; public Minesweeper() { setTitle("Minesweeper"); setSize(WIDTH, HEIGHT); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setLocationRelativeTo(null); setResizable(false); JPanel panel = new JPanel(new BorderLayout()); JPanel buttonPanel = new JPanel(new GridLayout(ROWS, COLS)); buttons = new JButton[ROWS][COLS]; for (int i = 0; i < ROWS; i++) { for (int j = 0; j < COLS; j++) { buttons[i][j] = new JButton(); buttons[i][j].addActionListener(this); buttons[i][j].addMouseListener(this); buttonPanel.add(buttons[i][j]); } } JPanel labelPanel = new JPanel(new GridLayout(ROWS, COLS)); labels = new JLabel[ROWS][COLS]; for (int i = 0; i < ROWS; i++) { for (int j = 0; j < COLS; j++) { labels[i][j] = new JLabel(); labelPanel.add(labels[i][j]); } } panel.add(buttonPanel, BorderLayout.CENTER); panel.add(labelPanel, BorderLayout.SOUTH); remaining = ROWS * COLS - MINES; seconds = 0; timer = new Timer(1000, new ActionListener() { public void actionPerformed(ActionEvent e) { seconds++; setTitle("Minesweeper - " + seconds + " seconds"); } }); timer.start(); initGrid(); add(panel); setVisible(true); } private void initGrid() { grid = new int[ROWS][COLS]; revealed = new boolean[ROWS][COLS]; flagged = new boolean[ROWS][COLS]; gameOver = false; remaining = ROWS * COLS - MINES; seconds = 0; timer.restart(); Random rand = new Random(); for (int i = 0; i < MINES; i++) { int row, col; do { row = rand.nextInt(ROWS); col = rand.nextInt(COLS); } while (grid[row][col] == -1); grid[row][col] = -1; } for (int i = 0; i < ROWS; i++) { for (int j = 0; j < COLS; j++) { if (grid[i][j] == -1) { continue; } int count = 0; for (int k = Math.max(0, i - 1); k <= Math.min(ROWS - 1, i + 1); k++) { for (int l = Math.max(0, j - 1); l <= Math.min(COLS - 1, j + 1); l++) { if (grid[k][l] == -1) { count++; } } } grid[i][j] = count; } } for (int i = 0; i < ROWS; i++) { for (int j = 0; j < COLS; j++) { labels[i][j].setText(""); revealed[i][j] = false; flagged[i][j] = false; buttons[i][j].setEnabled(true); buttons[i][j].setBackground(null); } } } private void reveal(int row, int col) { if (row < 0 || row >= ROWS || col < 0 || col >= COLS || revealed[row][col] || flagged[row][col] || gameOver) { return; } revealed[row][col] = true; remaining--; if (grid[row][col] == -1) { gameOver = true; timer.stop(); JOptionPane.showMessageDialog(this, "Game over!", "Minesweeper", JOptionPane.INFORMATION_MESSAGE); for (int i = 0; i < ROWS; i++) { for (int j = 0; j < COLS; j++) { if (grid[i][j] == -1) { buttons[i][j].setText("*"); buttons[i][j].setEnabled(false); } } } } else if (remaining == 0) { gameOver = true; timer.stop(); JOptionPane.showMessageDialog(this, "You win!", "Minesweeper", JOptionPane.INFORMATION_MESSAGE); } else { buttons[row][col].setEnabled(false); buttons[row][col].setBackground(Color.lightGray); if (grid[row][col] > 0) { labels[row][col].setText(Integer.toString(grid[row][col])); } else { reveal(row - 1, col - 1); reveal(row - 1, col); reveal(row - 1, col + 1); reveal(row, col - 1); reveal(row, col + 1); reveal(row + 1, col - 1); reveal(row + 1, col); reveal(row + 1, col + 1); } } } private void flag(int row, int col) { if (row < 0 || row >= ROWS || col < 0 || col >= COLS || revealed[row][col] || gameOver) { return; } flagged[row][col] = !flagged[row][col]; if (flagged[row][col]) { buttons[row][col].setText("F"); } else { buttons[row][col].setText(""); } } public void actionPerformed(ActionEvent e) { if (gameOver) { return; } for (int i = 0; i < ROWS; i++) { for (int j = 0; j < COLS; j++) { if (e.getSource() == buttons[i][j]) { reveal(i, j); return; } } } } public void mousePressed(MouseEvent e) { if (gameOver) { return; } for (int i = 0; i < ROWS; i++) { for (int j = 0; j < COLS; j++) { if (e.getSource() == buttons[i][j] && e.getButton() == MouseEvent.BUTTON3) { flag(i, j); return; } } } } public void mouseClicked(MouseEvent e) {} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} public void mouseReleased(MouseEvent e) {} public static void main(String[] args) { new Minesweeper(); } } ``` 这个程序使用了Java Swing库来创建界面和组件,实现了一个简单的扫雷游戏。在这个程序中,我们定义了一个JFrame作为游戏窗口,并且使用了JPanel、JButton、JLabel等组件来实现游戏界面。我们还使用了Java的事件处理机制,来处理按钮的点击事件和鼠标的按键事件。在游戏的实现中,我们使用了二维数组来表示雷区,以及一个计时器来记录游戏用时。我们还使用了递归算法来实现自动揭示周围的方格。
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