// bank.cpp -- using the Queue interface
// compile with queue.cpp
#include <iostream>
#include <cstdlib> // for rand() and srand()
#include <ctime> // for time()
#include <cstring>
#include <string>
using std::cout;
using namespace std;
#define _CRT_SECURE_NO_WARNINGS
#ifndef STRNGBAD_H_
#define STRNGBAD_H_
class StringBad
{
private:
char* str; // pointer to string
int len; // length of string
static int num_strings; // number of objects
public:
StringBad(const char* s); // constructor
StringBad(); // default constructor
~StringBad(); // destructor
// friend function
friend std::ostream& operator<<(std::ostream& os,
const StringBad& st);
};
#endif
#ifndef STRING1_H_
#define STRING1_H_
#include <iostream>
using std::ostream;
using std::istream;
#ifndef QUEUE_H_
#define QUEUE_H_
// This queue will contain Customer items
class Customer
{
private:
long arrive; // arrival time for customer
int processtime; // processing time for customer
public:
Customer() : arrive(0), processtime(0) {}
void set(long when);
long when() const { return arrive; }
int ptime() const { return processtime; }
};
typedef Customer Item;
class Queue
{
private:
// class scope definitions
// Node is a nested structure definition local to this class
struct Node { Item item; struct Node* next; };
enum { Q_SIZE = 10 };
// private class members
Node* front; // pointer to front of Queue
Node* rear; // pointer to rear of Queue
int items; // current number of items in Queue
const int qsize; // maximum number of items in Queue
// preemptive definitions to prevent public copying
Queue(const Queue& q) : qsize(0) { }
Queue& operator=(const Queue& q) { return *this; }
public:
Queue(int qs = Q_SIZE); // create queue with a qs limit
~Queue();
bool isempty() const;
bool isfull() const;
int queuecount() const;
bool enqueue(const Item& item); // add item to end
bool dequeue(Item& item); // remove item from front
};
#endif
class String
{
private:
char* str; // pointer to string
int len; // length of string
static int num_strings; // number of objects
static const int CINLIM = 80; // cin input limit
public:
// constructors and other methods
String(const char* s); // constructor
String(); // default constructor
String(const String&); // copy constructor
~String(); // destructor
int length() const { return len; }
// overloaded operator methods
String& operator=(const String&);
String& operator=(const char*);
char& operator[](int i);
const char& operator[](int i) const;
// overloaded operator friends
friend bool operator<(const String& st, const String& st2);
friend bool operator>(const String& st1, const String& st2);
friend bool operator==(const String& st, const String& st2);
friend ostream& operator<<(ostream& os, const String& st);
friend istream& operator>>(istream& is, String& st);
// static function
static int HowMany();
};
#endif
void callme1(StringBad&); // pass by reference
void callme2(StringBad); // pass by value
int main()
{
//12.1 new && class
using std::endl;
{
cout << "Starting an inner block.\n";
StringBad headline1("Celery Stalks at Midnight");
StringBad headline2("Lettuce Prey");
StringBad sports("Spinach Leaves Bowl for Dollars");
cout << "headline1: " << headline1 << endl;
cout << "headline2: " << headline2 << endl;
cout << "sports: " << sports << endl;
callme1(headline1);
cout << "headline1: " << headline1 << endl;
callme2(headline2);//error1
cout << "headline2: " << headline2 << endl;
cout << "Initialize one object to another:\n";
StringBad sailor = sports;//StringBad sailor = StringBad(sports);copy constructor error2 delte two ptr
cout << "sailor: " << sailor << endl;
cout << "Assign one object to another:\n";
StringBad knot;
knot = headline1;//operator=
cout << "knot: " << knot << endl;
cout << "Exiting the block.\n";
}
cout << "End of main()\n";
// 12.2 well string
const int ArSize = 10;
const int MaxLen = 81;
using std::endl;
String name;
cout << "Hi, what's your name?\n>> ";
cin >> name;
cout << name << ", please enter up to " << ArSize
<< " short sayings <empty line to quit>:\n";
String sayings[ArSize]; // array of objects
char temp[MaxLen]; // temporary string storage
int i;
for (i = 0; i < ArSize; i++)
{
cout << i + 1 << ": ";
cin.get(temp, MaxLen);
while (cin && cin.get() != '\n')
continue;
if (!cin || temp[0] == '\0') // empty line?
break; // i not incremented
else
sayings[i] = temp; // overloaded assignment
}
int total = i; // total # of lines read
if (total > 0)
{
cout << "Here are your sayings:\n";
for (i = 0; i < total; i++)
cout << sayings[i][0] << ": " << sayings[i] << endl;
int shortest = 0;
int first = 0;
for (i = 1; i < total; i++)
{
if (sayings[i].length() < sayings[shortest].length())
shortest = i;
if (sayings[i] < sayings[first])
first = i;
}
cout << "Shortest saying:\n" << sayings[shortest] << endl;;
cout << "First alphabetically:\n" << sayings[first] << endl;
cout << "This program used " << String::HowMany()
<< " String objects. Bye.\n";
}
else
cout << "No input! Bye.\n";
// 12.3 new
/*error
string::string()
{
str = "fdfffffff"; // str = nullptr;
len = std::strlen(str);//len = 0;
}
string::string(const char*s)
{
len= std::string(s);
str = new char;//str = new char[len + 1];
stf:: strcpy(std::s);
}
string::~string()
{
delete str;
}
*/
//12.4 return obj
//vector vector::operator+(const vextor &b )const
{
//return vector(x + b.x, y + b.y);
}
//12.5 use obj ptr
{
srand(time(0));
int choice = rand() % total; // pick index at random
// use new to create, initialize new String object
String* favorite = new String(sayings[choice]);
cout << "My favorite saying:\n" << *favorite << endl;
delete favorite;
}
cout << "Bye.\n";
// keep window open
/* if (!cin)
cin.clear();
while (cin.get() != '\n')
continue;
cin.get();
*/
//12.8 queue
const int MIN_PER_HR = 60;
using std::ios_base;
// setting things up
std::srand(std::time(0)); // random initializing of rand()
cout << "Case Study: Bank of Heather Automatic Teller\n";
cout << "Enter maximum size of queue: ";
int qs;
cin >> qs;
Queue line(qs); // line queue holds up to qs people
cout << "Enter the number of simulation hours: ";
int hours; // hours of simulation
cin >> hours;
// simulation will run 1 cycle per minute
long cyclelimit = MIN_PER_HR * hours; // # of cycles
cout << "Enter the average number of customers per hour: ";
double perhour; // average # of arrival per hour
cin >> perhour;
double min_per_cust; // average time between arrivals
min_per_cust = MIN_PER_HR / perhour;
Item temp; // new customer data
long turnaways = 0; // turned away by full queue
long customers = 0; // joined the queue
long served = 0; // served during the simulation
long sum_line = 0; // cumulative line length
int wait_time = 0; // time until autoteller is free
long line_wait = 0; // cumulative time in line
// running the simulation
for (int cycle = 0; cycle < cyclelimit; cycle++)
{
if (newcustomer(min_per_cust)) // have newcomer
{
if (line.isfull())
turnaways++;
else
{
customers++;
temp.set(cycle); // cycle = time of arrival
line.enqueue(temp); // add newcomer to line
}
}
if (wait_time <= 0 && !line.isempty())
{
line.dequeue(temp); // attend next customer
wait_time = temp.ptime(); // for wait_time minutes
line_wait += cycle - temp.when();
served++;
}
if (wait_time > 0)
wait_time--;
sum_line += line.queuecount();
}
// reporting results
if (customers > 0)
{
cout << "customers accepted: " << customers << endl;
cout << " customers served: " << served << endl;
cout << " turnaways: " << turnaways << endl;
cout << "average queue size: ";
cout.precision(2);
cout.setf(ios_base::fixed, ios_base::floatfield);
cout << (double)sum_line / cyclelimit << endl;
cout << " average wait time: "
<< (double)line_wait / served << " minutes\n";
}
else
cout << "No customers!\n";
cout << "Done!\n";
// cin.get();
// cin.get();
return 0;
}
// x = average time, in minutes, between customers
// return value is true if customer shows up this minute
bool newcustomer(double x)
{
return (std::rand() * x / RAND_MAX < 1);
}
void callme1(StringBad& rsb)
{
cout << "String passed by reference:\n";
cout << " \"" << rsb << "\"\n";
}
void callme2(StringBad sb)
{
cout << "String passed by value:\n";
cout << " \"" << sb << "\"\n";
}
// initializing static class member
int StringBad::num_strings = 0;
// class methods
// construct StringBad from C string
StringBad::StringBad(const char* s)
{
len = std::strlen(s); // set size
str = new char[len + 1]; // allot storage
//std::strcpy(str, s); // initialize pointer
num_strings++; // set object count
cout << num_strings << ": \"" << str
<< "\" object created\n"; // For Your Information
}
StringBad::StringBad() // default constructor
{
len = 4;
str = new char[4];
//std::strcpy(str, "C++"); // default string
num_strings++;
cout << num_strings << ": \"" << str
<< "\" default object created\n"; // FYI
}
StringBad::~StringBad() // necessary destructor
{
cout << "\"" << str << "\" object deleted, "; // FYI
--num_strings; // required
cout << num_strings << " left\n"; // FYI
delete[] str; // required
}
std::ostream& operator<<(std::ostream& os, const StringBad& st)
{
os << st.str;
return os;
}
int String::num_strings = 0;
// static method
int String::HowMany()
{
return num_strings;
}
// class methods
String::String(const char* s) // construct String from C string
{
len = std::strlen(s); // set size
str = new char[len + 1]; // allot storage
std::strcpy(str, s); // initialize pointer
num_strings++; // set object count
}
String::String() // default constructor
{
len = 4;
str = new char[1];
str[0] = '\0'; // default string
num_strings++;
}
String::String(const String& st)
{
num_strings++; // handle static member update
len = st.len; // same length
str = new char[len + 1]; // allot space
std::strcpy(str, st.str); // copy string to new location
}
String::~String() // necessary destructor
{
--num_strings; // required
delete[] str; // required
}
// overloaded operator methods
// assign a String to a String
String& String::operator=(const String& st)
{
if (this == &st)
return *this;
delete[] str;
len = st.len;
str = new char[len + 1];
std::strcpy(str, st.str);
return *this;
}
// assign a C string to a String
String& String::operator=(const char* s)
{
delete[] str;
len = std::strlen(s);
str = new char[len + 1];
std::strcpy(str, s);
return *this;
}
// read-write char access for non-const String
char& String::operator[](int i)
{
return str[i];
}
// read-only char access for const String
const char& String::operator[](int i) const
{
return str[i];
}
// overloaded operator friends
bool operator<(const String& st1, const String& st2)
{
return (std::strcmp(st1.str, st2.str) < 0);
}
bool operator>(const String& st1, const String& st2)
{
return st2 < st1;
}
bool operator==(const String& st1, const String& st2)
{
return (std::strcmp(st1.str, st2.str) == 0);
}
// simple String output
ostream& operator<<(ostream& os, const String& st)
{
os << st.str;
return os;
}
// quick and dirty String input
istream& operator>>(istream& is, String& st)
{
char temp[String::CINLIM];
is.get(temp, String::CINLIM);
if (is)
st = temp;
while (is && is.get() != '\n')
continue;
return is;
}
#include <cstdlib> // (or stdlib.h) for rand()
// Queue methods
Queue::Queue(int qs) : qsize(qs)
{
front = rear = NULL; // or nullptr
items = 0;
}
Queue::~Queue()
{
Node* temp;
while (front != NULL) // while queue is not yet empty
{
temp = front; // save address of front item
front = front->next;// reset pointer to next item
delete temp; // delete former front
}
}
bool Queue::isempty() const
{
return items == 0;
}
bool Queue::isfull() const
{
return items == qsize;
}
int Queue::queuecount() const
{
return items;
}
// Add item to queue
bool Queue::enqueue(const Item& item)
{
if (isfull())
return false;
Node* add = new Node; // create node
// on failure, new throws std::bad_alloc exception
add->item = item; // set node pointers
add->next = NULL; // or nullptr;
items++;
if (front == NULL) // if queue is empty,
front = add; // place item at front
else
rear->next = add; // else place at rear
rear = add; // have rear point to new node
return true;
}
// Place front item into item variable and remove from queue
bool Queue::dequeue(Item& item)
{
if (front == NULL)
return false;
item = front->item; // set item to first item in queue
items--;
Node* temp = front; // save location of first item
front = front->next; // reset front to next item
delete temp; // delete former first item
if (items == 0)
rear = NULL;
return true;
}
// customer method
// when is the time at which the customer arrives
// the arrival time is set to when and the processing
// time set to a random value in the range 1 - 3
void Customer::set(long when)
{
processtime = std::rand() % 3 + 1;
arrive = when;
}
chapter12 classs and new
最新推荐文章于 2022-10-25 23:32:15 发布