DiscretePathEffect这个子类,说实话,我是真心没整明白,在什么地方能用到,它给人的感觉是一种毛刺的效果,下方面是它的方法
public DiscretePathEffect(float segmentLength, float deviation) {
native_instance = nativeCreate(segmentLength, deviation);
}
官方的解释:
DiscretePathEffect切断线段
segmentLength是指定切断的长度
deviation为切断之后线段的偏移量,随机的,小于等于deviation。
代码如下:
public class PathDiscreteView extends View {
private Paint mPaint;
private Path mPath;
private PathEffect mPathEffect;
public PathDiscreteView(Context context) {
this(context,null);
}
public PathDiscreteView(Context context, AttributeSet attrs) {
this(context, attrs,0);
}
public PathDiscreteView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setStyle(Paint.Style.S