平行光
var light = new BABYLON.DirectionalLight("DirectionalLight", new BABYLON.Vector3(0, -1, 0), scene);
light.intensity = 2.5; //调整平行光的强度
console.log('light intensity:' + light.intensity);
【先记录下,后面继续补】
平行光
var light = new BABYLON.DirectionalLight("DirectionalLight", new BABYLON.Vector3(0, -1, 0), scene);
light.intensity = 2.5; //调整平行光的强度
console.log('light intensity:' + light.intensity);
【先记录下,后面继续补】