Shader "CX/Ocean"
{
Properties
{
_Color ("Color", Color) = (0.0,0.25,0.35,0.0)
_Normal1 ("Normal Map (1)", 2D) = "white" {}
_NormalStrength1 ("Normal Strength (1)", Range(0, 2)) = 0.17
_FlowDirection1("Flow Direction (1)", float) = (0.05, 0, 0, 1)
_Normal2 ("Normal Map (2)", 2D) = "white" {}
_NormalStrength2 ("Normal Strength (2)", Range(0, 2)) = 0.8
_FlowDirection2("Flow Direction (2)", float) = (0, 0.05, 0, 1)
_Glossiness ("Smoothness", Range(0,1)) = 0.6
_Metallic ("Metallic", Range(0,1)) = 0.2
[Enum(UnityEngine.Ren