手机游戏引擎框架的初步想法

一直想重构下手机游戏客户端的引擎
主要思路:
1. Main.java 入口类,集成mildet, 负责初始化engine对象,启动线程

2. Engine.java 核心
主要方法就是 run(), 线程体,负责调用logic()方法和draw(g)方法,来分别处理逻辑和界面更新
构造方法,引入view.java 对象,后者负责接收按键输入和paint的分发
状态切换函数,因为引擎基于state机来处理,需要切换不同的状态
后续考虑如何将网络的数据接口整合进来

3. MyGameEngine.java
引擎的子类,来实现具体某个场景的界面和逻辑处理
重点在于flow(). draw(g)

下面是基本代码

package com.nbgame.engine;

import javax.microedition.lcdui.Display;
import javax.microedition.midlet.MIDlet;
import javax.microedition.midlet.MIDletStateChangeException;


public class Main extends MIDlet {

static Display display = null;
protected void destroyApp(boolean flag) throws MIDletStateChangeException {
// TODO Auto-generated method stub

}

protected void pauseApp() {
// TODO Auto-generated method stub

}

static Engine engine;
protected void startApp() throws MIDletStateChangeException {
// TODO Auto-generated method stub
display = Display.getDisplay(this);
// engine = Engine.createEngine();
// engine = new Engine();
engine = new MyGameEngine();
new Thread(engine).start();
}

public static Display getDisplay(){
return display;
}

}





package com.nbgame.engine;

import javax.microedition.lcdui.Display;
import javax.microedition.lcdui.Graphics;

import com.nbgame.ui.core.View;

public class Engine extends View implements Runnable {
protected int mainState;
protected final static int LOGIN=0;


private static long sleepTime=100;

static Display display = null;
Main midlet = null;
static View view = null;
Engine engine = this;
private long startTime;
private boolean isRunning;

public Engine() {
view = new View(this);
view.setFullScreenMode(true);
display = Main.getDisplay();
display.setCurrent(view);

isRunning = true;
}

public void run() {
// TODO Auto-generated method stub
mainState = LOGIN;
while (isRunning) {
// long start = System.currentTimeMillis();
flow();
View.key = View.NOKEY;
view.repaint();

// long end = System.currentTimeMillis();
try {
Thread.sleep(sleepTime);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}

void flow() {
;

}

public void draw(Graphics g) {
;

}

protected void nextMainState(int mainState) {
// TODO Auto-generated method stub
startTime = System.currentTimeMillis();
this.mainState = mainState;
}

protected void stop() {
isRunning = false;
System.gc();
}
}




package com.nbgame.engine;

import javax.microedition.lcdui.Graphics;

import com.nbgame.ui.core.Dialog;
import com.nbgame.ui.core.Menu;
import com.nbgame.ui.core.View;

public class MyGameEngine extends Engine {


private static final int HALL = 1;
Menu menu = null;
String[] menuItems = {
"菜单1","菜单2","菜单3"
};
private Dialog dlg;

public void flow() {
// TODO Auto-generated method stub
System.out.println("key" + key);
switch (mainState) {
case LOGIN:
menu = new Menu(menuItems, 0);
if(view.key == View.VKEY_UP){
menu.selectUp();
return;
}else if(view.key == View.VKEY_DOWN){
menu.selectDown();
return;
}else if(view.key == View.VKEY_FIRE){
nextMainState(HALL);
return;
}
break;

case HALL:{
if(dlg ==null){
dlg = new Dialog("dlg content", "ttitle", 0);
}
if(view.key == View.VKEY_LEFT){
dlg.confirm();
return;
}else if(view.key == View.VKEY_RIGHT){
dlg.cancel();
return;
}
};break;
}
}

public void draw(Graphics g) {
// TODO Auto-generated method stub
// System.out.println("draw");
switch (mainState) {
case LOGIN:
if(menu!=null){
menu.paint(g);
}
break;
case HALL:{
if(dlg != null){
dlg.paint(g);
}
}
default:
break;
}
}
}




有时间这两天再完善,加油
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