Tegra_Multimedia API 例程学习之三--03 Video_cuda_encode

Tegra_Multimedia API 硬件编码

简介

这个例子实现的是从本地文件读取yuv的数据,然后使用硬件进行编码。展示了:

  • 如何使用libv4l2 API 采集数据
  • 如何对视频进行H.264/H.265进行编码
  • 在编码之前使用NVIDIA CUDA API在输入的YUV上画了一个黑色的框

编译和运行

编译之前需要先把环境搭建好。编译很简单,直接到video_cuda_enc的目录直接make即可。
输入以下命令:

$ cd $HOME/tegra_multimedia_api/samples/03_video_cuda_enc
$make

运行命令的格式如下:

$ ./video_cuda_enc <in-file> <in-width> <in-height> <encoder-type> <out-file> [OPTIONS]

例如:

$ ./video_cuda_enc ../../data/Video/sample_outdoor_car_1080p_10fps.yuv 1920 1080 H264 test.h264

YUV的数据如果没有的话使用上一例子生成一个YUV数据。

$ cd $HOME/tegra_multimedia_api/samples/02_video_dec_cuda/
$ ./video_dec_cuda ../../data/Video/sample_outdoor_car_1080p_10fps.h264 H264 --disable-rendering \
  -o ../../data/Video/sample_outdoor_car_1080p_10fps.yuv -f 2

程序流程图

下面的图显示了该例程的流程图:

在这里插入图片描述
NvEGLImageFromFd 从tegra分配的文件描述符缓冲区返回一个EGLImage指针。cuda然后使用EGLImage缓冲区渲染矩形。然后,缓冲器执行视频编码操作并将其编码为h.264或h.265视频流。

代码分析

这个程序包中全都是使用一个叫context_t的结构体做为全局变量,这样哪里访问都可以。
编码程序这里最主要的一个类就是NvVideoEncoder类,它包含了所有视频编码的方法和元素。还有一个NvVideoConverter类,它包含所有视频转换相关的元素和方法。该例程中使用了以下几个关键的成员:

output_plane指定输出的plane
capture_plane指定采集的plane
createVideoEncoder它是静态函数,创建视频编码实例
setExtControls给V4l2设备设置外部控制
setOutputPlaneFormat设置output plane的格式
setCapturePlaneFormat设置capture plaen的格式

NvVideoEncoder包含两个关键的元素:output_plane 和 capture_plane.这两个元素都是继承自NvV4l2ElementPlane.

NvV4l2ElementPlaneDescription
setupPlaneSets up the plane of V4l2 element.
deinitPlaneDestroys the plane of V4l2 element.
setStreamStatusStarts/stops the stream.
setDQThreadCallbackSets the callback function of dqueue buffer thread.
startDQThreadStarts the thread of dqueue buffer.
stopDQThreadStops the thread of dqueue buffer.
qBufferQueues the V4l2 buffer.
dqBufferDqueues V4l2 buffer.
getNumBuffersGets the number of V4l2 buffers.
getNthBufferGets the nth V4l2 buffer.

下面来看一下整个代码的整体流程:

/*
 * Copyright (c) 2016-2019, NVIDIA CORPORATION. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *  * Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 *  * Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *  * Neither the name of NVIDIA CORPORATION nor the names of its
 *    contributors may be used to endorse or promote products derived
 *    from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "NvVideoEncoder.h"
#include "NvUtils.h"
#include <fstream>
#include <iostream>
#include <linux/videodev2.h>
#include <malloc.h>
#include <string.h>

#include "nvbuf_utils.h"
#include "NvCudaProc.h"
#include "video_cuda_enc.h"

#define TEST_ERROR(cond, str, label) if(cond) { \
                                        cerr << str << endl; \
                                        error = 1; \
                                        goto label; }

using namespace std;

static void
abort(context_t *ctx)
{
    ctx->got_error = true;
    ctx->enc->abort();
}

static int
write_encoder_output_frame(ofstream * stream, NvBuffer * buffer)
{
    stream->write((char *) buffer->planes[0].data, buffer->planes[0].bytesused);
    return 0;
}
/**
Parameters
v4l2_buf	A pointer to the v4l2_buffer structure that is used for dequeueing.
buffer	A pointer to the NvBuffer object at the index contained in v4l2_buf.
shared_buffer	A pointer to the NvBuffer object if the plane shares a buffer with other elements, else NULL.
data	A pointer to application specific data that is set with startDQThread.
Returns
If the application implementing this call returns FALSE, the DQThread is stopped; else, the DQ Thread continues running.
*/
//The callback method is called from the DQ Thread once a buffer is successfully dequeued.
static bool
encoder_capture_plane_dq_callback(struct v4l2_buffer *v4l2_buf, NvBuffer * buffer,
                                  NvBuffer * shared_buffer, void *arg)
{
    context_t *ctx = (context_t *) arg;
    NvVideoEncoder *enc = ctx->enc;

    if (!v4l2_buf)
    {
        cerr << "Failed to dequeue buffer from encoder capture plane" << endl;
        abort(ctx);
        return false;
    }
    //编码后的数据写入文件,buffer就是编码后的数据结构
    write_encoder_output_frame(ctx->out_file, buffer);
    //Queues a buffer on the plane. Plane上加一个buffer
    if (enc->capture_plane.qBuffer(*v4l2_buf, NULL) < 0)
    {
        cerr << "Error while Qing buffer at capture plane" << endl;
        abort(ctx);
        return false;
    }

    // GOT EOS from encoder. Stop dqthread.
    if (buffer->planes[0].bytesused == 0)
    {
        return false;
    }

    return true;
}

static void
set_defaults(context_t * ctx)
{
    memset(ctx, 0, sizeof(context_t));

    ctx->bitrate = 4 * 1024 * 1024;
    ctx->fps_n = 30;
    ctx->fps_d = 1;
}

int
main(int argc, char *argv[])
{
    context_t ctx;
    int ret = 0;
    int error = 0;
    bool eos = false;

    set_defaults(&ctx);

    ctx.eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
    if (ctx.eglDisplay == EGL_NO_DISPLAY)
    {
        cout<<"Could not get EGL display connection"<<endl;
        return -1;
    }

    // Initialize egl
    if (!eglInitialize(ctx.eglDisplay, NULL, NULL))
    {
        cout<<"init EGL display failed"<<endl;
        return -1;
    }

    ret = parse_csv_args(&ctx, argc, argv);
    TEST_ERROR(ret < 0, "Error parsing commandline arguments", cleanup);

    ctx.in_file = new ifstream(ctx.in_file_path);
    TEST_ERROR(!ctx.in_file->is_open(), "Could not open input file", cleanup);

    ctx.out_file = new ofstream(ctx.out_file_path);
    TEST_ERROR(!ctx.out_file->is_open(), "Could not open output file", cleanup);
    //编码器
    ctx.enc = NvVideoEncoder::createVideoEncoder("enc0");
    TEST_ERROR(!ctx.enc, "Could not create encoder", cleanup);
    //CapturePlane的格式要先于OutputPlane格式设置
    //设置编码格式输出格式,必须设置宽和高
    // It is necessary that Capture Plane format be set before Output Plane
    // format.
    // Set encoder capture plane format. It is necessary to set width and
    // height on thr capture plane as well
    // Set encoder output plane format
    //这个encoder很像一个管道,因为是需要用到一个模块,所以很像是配置好输入和输出即可
    ret =
        ctx.enc->setCapturePlaneFormat(ctx.encoder_pixfmt, ctx.width,
                                      ctx.height, 2 * 1024 * 1024);
    TEST_ERROR(ret < 0, "Could not set output plane format", cleanup);

    ret =
        ctx.enc->setOutputPlaneFormat(V4L2_PIX_FMT_YUV420M, ctx.width,
                                      ctx.height);
    TEST_ERROR(ret < 0, "Could not set output plane format", cleanup);
    //Bitrate of the encoded stream, in bits per second.
    ret = ctx.enc->setBitrate(ctx.bitrate);
    TEST_ERROR(ret < 0, "Could not set bitrate", cleanup);
    //设置编码格式
    if (ctx.encoder_pixfmt == V4L2_PIX_FMT_H264)
    {
        ret = ctx.enc->setProfile(V4L2_MPEG_VIDEO_H264_PROFILE_HIGH);
    }
    else
    {
        ret = ctx.enc->setProfile(V4L2_MPEG_VIDEO_H265_PROFILE_MAIN);
    }
    TEST_ERROR(ret < 0, "Could not set encoder profile", cleanup);
     //264需要设置等级
    if (ctx.encoder_pixfmt == V4L2_PIX_FMT_H264)
    {
        ret = ctx.enc->setLevel(V4L2_MPEG_VIDEO_H264_LEVEL_5_0);
        TEST_ERROR(ret < 0, "Could not set encoder level", cleanup);
    }
     //设置帧率
    ret = ctx.enc->setFrameRate(ctx.fps_n, ctx.fps_d);
    TEST_ERROR(ret < 0, "Could not set framerate", cleanup);

    // Query, Export and Map the output plane buffers so that we can read
    // raw data into the buffers
    ret = ctx.enc->output_plane.setupPlane(V4L2_MEMORY_MMAP, 10, true, false);
    TEST_ERROR(ret < 0, "Could not setup output plane", cleanup);

    // Query, Export and Map the output plane buffers so that we can write
    // encoded data from the buffers
    ret = ctx.enc->capture_plane.setupPlane(V4L2_MEMORY_MMAP, 6, true, false);
    TEST_ERROR(ret < 0, "Could not setup capture plane", cleanup);

    // output plane STREAMON
    ret = ctx.enc->output_plane.setStreamStatus(true);
    TEST_ERROR(ret < 0, "Error in output plane streamon", cleanup);

    // capture plane STREAMON
    ret = ctx.enc->capture_plane.setStreamStatus(true);
    TEST_ERROR(ret < 0, "Error in capture plane streamon", cleanup);
    //Capture_plane的回调函数,主要是处理
    ctx.enc->capture_plane.
        setDQThreadCallback(encoder_capture_plane_dq_callback);

    // startDQThread starts a thread internally which calls the
    // encoder_capture_plane_dq_callback whenever a buffer is dequeued
    // on the plane
    //内部开启一个线程,当一个buffer dequeued 线程会调用encoder_capture_plane_dq_callback
    ctx.enc->capture_plane.startDQThread(&ctx);

    // Enqueue all the empty capture plane buffers
    for (uint32_t i = 0; i < ctx.enc->capture_plane.getNumBuffers(); i++)
    {
        struct v4l2_buffer v4l2_buf;
        struct v4l2_plane planes[MAX_PLANES];

        memset(&v4l2_buf, 0, sizeof(v4l2_buf));
        memset(planes, 0, MAX_PLANES * sizeof(struct v4l2_plane));

        v4l2_buf.index = i;
        v4l2_buf.m.planes = planes;

        ret = ctx.enc->capture_plane.qBuffer(v4l2_buf, NULL);
        if (ret < 0)
        {
            cerr << "Error while queueing buffer at capture plane" << endl;
            abort(&ctx);
            goto cleanup;
        }
    }

    // Read video frame and queue all the output plane buffers
    for (uint32_t i = 0; i < ctx.enc->output_plane.getNumBuffers() &&
            !ctx.got_error; i++)
    {
        struct v4l2_buffer v4l2_buf;
        struct v4l2_plane planes[MAX_PLANES];
        NvBuffer *buffer = ctx.enc->output_plane.getNthBuffer(i);
        int fd;
        void **dat;

        memset(&v4l2_buf, 0, sizeof(v4l2_buf));
        memset(planes, 0, MAX_PLANES * sizeof(struct v4l2_plane));

        v4l2_buf.index = i;
        v4l2_buf.m.planes = planes;

        if (read_video_frame(ctx.in_file, *buffer) < 0)
        {
            cerr << "Could not read complete frame from input file" << endl;
            v4l2_buf.m.planes[0].bytesused = 0;
        }
        fd = buffer->planes[0].fd;
        for (uint32_t j = 0 ; j < buffer->n_planes ; j++)
        {
            dat = (void **)&buffer->planes[j].data;
            ret = NvBufferMemSyncForDevice (fd, j, dat);
            if (ret < 0)
            {
                cerr << "Error while NvBufferMemSyncForDevice at output plane" << endl;
                abort(&ctx);
                goto cleanup;
            }
        }

        ctx.eglimg = NvEGLImageFromFd(ctx.eglDisplay, buffer->planes[0].fd);
        HandleEGLImage(&ctx.eglimg);
        NvDestroyEGLImage(ctx.eglDisplay, ctx.eglimg);
	//yuv数据加入output_plane queue
        ret = ctx.enc->output_plane.qBuffer(v4l2_buf, NULL);
        if (ret < 0)
        {
            cerr << "Error while queueing buffer at output plane" << endl;
            abort(&ctx);
            goto cleanup;
        }

        if (v4l2_buf.m.planes[0].bytesused == 0)
        {
            cerr << "File read complete." << endl;
            eos = true;
            break;
        }
    }

    // Keep reading input till EOS is reached
    while (!ctx.got_error && !ctx.enc->isInError() && !eos)
    {
        struct v4l2_buffer v4l2_buf;
        struct v4l2_plane planes[MAX_PLANES];
        NvBuffer *buffer;
        int fd;
        void **dat;

        memset(&v4l2_buf, 0, sizeof(v4l2_buf));
        memset(planes, 0, sizeof(planes));

        v4l2_buf.m.planes = planes;
        //从plane中取一个buffer,这是一个阻塞调用,或者成功返回一个buffer,或者超时返回,
        //If buffer is not NULL, returns the NvBuffer object at the index returned by the VIDIOC_DQBUF IOCTL. 
        //If this plane shares a buffer with other elements and shared_buffer is not NULL, returns the shared NvBuffer object in shared_buffer.
        //Returns  0 for success, -1 otherwise.
        if (ctx.enc->output_plane.dqBuffer(v4l2_buf, &buffer, NULL, 10) < 0)
        {
            cerr << "ERROR while DQing buffer at output plane" << endl;
            abort(&ctx);
            goto cleanup;
        }

        if (read_video_frame(ctx.in_file, *buffer) < 0)
        {
            cerr << "Could not read complete frame from input file" << endl;
            v4l2_buf.m.planes[0].bytesused = 0;
        }
        fd = buffer->planes[0].fd;
        for (uint32_t j = 0 ; j < buffer->n_planes ; j++)
        {
            dat = (void **)&buffer->planes[j].data;
            ret = NvBufferMemSyncForDevice (fd, j, dat); //此方法用于设备的硬件内存缓存同步。
            if (ret < 0)
            {
                cerr << "Error while NvBufferMemSyncForDevice at output plane" << endl;
                abort(&ctx);
                goto cleanup;
            }
        }

        ctx.eglimg = NvEGLImageFromFd(ctx.eglDisplay, buffer->planes[0].fd);
        HandleEGLImage(&ctx.eglimg);
        NvDestroyEGLImage(ctx.eglDisplay, ctx.eglimg);
        //加入队列
        ret = ctx.enc->output_plane.qBuffer(v4l2_buf, NULL);
        if (ret < 0)
        {
            cerr << "Error while queueing buffer at output plane" << endl;
            abort(&ctx);
            goto cleanup;
        }

        if (v4l2_buf.m.planes[0].bytesused == 0)
        {
            cerr << "File read complete." << endl;
            eos = true;
            break;
        }
    }

    // Wait till capture plane DQ Thread finishes
    // i.e. all the capture plane buffers are dequeued
    ctx.enc->capture_plane.waitForDQThread(2000);

cleanup:
    if (ctx.enc && ctx.enc->isInError())
    {
        cerr << "Encoder is in error" << endl;
        error = 1;
    }
    if (ctx.got_error)
    {
        error = 1;
    }

    delete ctx.enc;
    delete ctx.in_file;
    delete ctx.out_file;

    free(ctx.in_file_path);
    free(ctx.out_file_path);

    if (!eglTerminate(ctx.eglDisplay))
    {
        cout<<"ERROR eglTerminate failed"<<endl;
        error = 1;
    }

    if (!eglReleaseThread())
    {
        cout<<"ERROR eglReleaseThread failed"<<endl;
        error = 1;
    }

    if (error)
    {
        cout << "App run failed" << endl;
    }
    else
    {
        cout << "App run was successful" << endl;
    }
    return -error;
}

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