as3效率优化 收藏
在osflash mailing list看到的一些关于as3效率优化的讨论,(其实很早就在email里面了,只是因为懒到今天才看到)。
AS3 Speed tests page:
http://osflash.org/as3_speed_optimizations#as3_speed_tests
记一些以后会用到的tips,关于效率比较测试请看上面的文章。
1.a += b 要比 a = a + b 快,同样,自增a++也比a = a + 1快,不过自减a–不是比a=a-1快。
2.在做除以2操作时,乘法比除法快,位运算更快. 但是不要位运算来操作Number类型的变量,因为它会将Number类型的数值转为整数类型。
for Int : a = b >>1 faster than a = b *.5 faster than a = b /2 ;
for Number : a = b *.5 faster than a = b /2 ;
3.取整操作时,用unit()或int()比用Math.floor()和Math.ceil()要快,其中用uint(n) 比Math.floor(n)要快10倍.
比如var test:uint = uint(1.5);要比var test:Number = Math.floor(1.5);快,而 var test:uint = uint(1.5)+1;要比var test:Number = Math.ceil(1.5);也快。
如果是 Math.floor(),用位运算(>>0) 比unit() 或int()更快。
4.取绝对值时,*-1 比 Math.abs要快.如var test:Number = n < 0 ? n * -1 : n;快于var test:Number = Math.abs(n);
5.n+n比n*2快。
6。Math.sqrt()的替代算法.
function sqrt ( w : Number ) : Number
{
var thresh : Number = .00001 ;
var b : Number = w * 0.25 , a : Number , c : Number ;
do
{
c = w / b;
b = (b + c) * 0.5;
a = b - c;
if (a < 0)
{
a = -a;
}
}
while (a> thresh);
return b;
}
作者的测试数据表明这个算法比较快一点。
Actual value = 12.136309158883519
Testing threshold : 0.00001
Number of iterations for approximation : 6
Approximation : 12.13630915888352
Error in approximation : 1.7763568394002505 e - 15
- - - -
Math . sqrt - Mean over 20 loops
Math . sqrt () Test : 172.05
Approximation Test : 134.8
Empty Test : 4.05
Net timing results :
Math . sqrt () Test : 168
Approximation Test : 130.75
可我copy了测试code,在自己电脑测试数据确反应这个算法是慢的。
Actual value = 12.136309158883519
Testing threshold : 0.00001
Number of iterations for approximation : 6
Approximation : 12.13630915888352
Error in approximation : 1.7763568394002505 e - 15
- - - -
Math . sqrt - Mean over 20 loops
Math . sqrt () Test : 199.55
Approximation Test : 210.3
Empty Test : 4.9
Net timing results :
Math . sqrt () Test : 194.65
Approximation Test : 205.4
一些相关的链接:
Dennis Ippel – Some ActionScript 3.0 Optimizations and links
Andre Michelle – General Guidelines for AS3 Optimizations
AS3 optimations & suggestions
ActionScript 3.0 and AVM2: Performance Tuning
Resource management strategies in Flash Player 9
Understanding garbage collection in Flash Player 9
gskinner.com: gBlog: Types in AS3: ints not so fast, uints slow!
Actionscript optimization resources
More performance tuning in Actionscript 3
Bitwise gems – fast integer math
AS3 and AVM Performance Tuning tips from Gary Grossman
AS3: Rethink your old assumptions
ActionScript 3 Performance Tuning by Matt Chotin
Fast and accurate sine/cosine approximation
Optimizations for AS3 calculations