红黑树的介绍和实现(二)

//file RBTree.h< xmlnamespace prefix ="o" ns ="urn:schemas-microsoft-com:office:office" />
//written by saturnman
#ifndef _RB_TREE_H_
#define _RB_TREE_H_
#include<iostream>
#include<string>
#include<sstream>
#include<fstream>
using namespace std;
template<class KEY,class U>
class RB_Tree
{
    private:
        RB_Tree(const RB_Tree& input){}
        const RB_Tree& operator=(const RB_Tree& input){}
    private:
        enum COLOR{RED,BLACK};
        class RB_Node
        {
            public:
                RB_Node()
                {
                    RB_COLOR = BLACK;
                    right = NULL;
                    left = NULL;
                    parent = NULL;
                }
            COLOR RB_COLOR;
            RB_Node* right;
            RB_Node* left;
            RB_Node* parent;
            KEY key;
            U data;
        };
    public:
        RB_Tree()
        {
            this->m_nullNode = new RB_Node();
            this->m_root = m_nullNode;
            this->m_nullNode->right = this->m_root;
            this->m_nullNode->left = this->m_root;
            this->m_nullNode->parent = this->m_root;
            this->m_nullNode->RB_COLOR = BLACK;
        }
        bool Empty()
        {
            if(this->m_root == this->m_nullNode)
            {
                return true;
            }
            else
            {
                return false;
            }
        }
        //find node who's key equals to key,else find the insert point;
        RB_Node* find(KEY key)
        {
            RB_Node* index = m_root;
            while(index != m_nullNode)
            {
                if(key<index->key)
                {
                    index  = index->left;
                }
                else if(key>index->key)
                {
                    index = index->right;
                }
                else
                {
                    break;
                }
            }
            return index;
        }
        bool Insert(KEY key,U data)
        {
            RB_Node* insert_point = m_nullNode;
            RB_Node* index = m_root;
            while(index!=m_nullNode)
            {
                insert_point = index;
                if(key<index->key)
                {
                    index = index->left;
                }
                else if(key>index->key)
                {
                    index = index->right;
                }
                else
                {
                    return false;
                }
            }
            RB_Node* insert_node = new RB_Node();
            insert_node->key = key;
            insert_node->data = data;
            insert_node->RB_COLOR = RED;
            insert_node->right = m_nullNode;
            insert_node->left = m_nullNode;
            if(insert_point==m_nullNode) //empty tree
            {
                m_root = insert_node;
                m_root->parent = m_nullNode;
                m_nullNode->left = m_root;
                m_nullNode->right = m_root;
                m_nullNode->parent = m_root;
            }
            else
            {
                if(key<insert_point->key)
                {
                    insert_point->left = insert_node;
                }
                else
                {
                    insert_point->right = insert_node;
                }
                insert_node->parent = insert_point;
            }
            InsertFixUp(insert_node);
        }
        void InsertFixUp(RB_Node* node)
        {
            while(node->parent->RB_COLOR==RED)
            {
                if(node->parent==node->parent->parent->left)
                {
                    RB_Node* uncle = node->parent->parent->right;
                    if(uncle->RB_COLOR == RED)
                    {
                        node->parent->RB_COLOR = BLACK;
                        uncle->RB_COLOR = BLACK;
                        node->parent->parent->RB_COLOR = RED;
                        node = node->parent->parent;
                    }
                    else if(uncle->RB_COLOR == BLACK )
                    {
                        if(node == node->parent->right)
                        {
                            node = node->parent;
                            RotateLeft(node);
                        }
                        else
                        {
                            node->parent->RB_COLOR = BLACK;
                            node->parent->parent->RB_COLOR = RED;
                            RotateRight(node->parent->parent);
                        }
                    }
                }
                else
                {
                    RB_Node* uncle = node->parent->parent->left;
                    if(uncle->RB_COLOR == RED)
                    {
                        node->parent->RB_COLOR = BLACK;
                        uncle->RB_COLOR = BLACK;
                        uncle->parent->RB_COLOR = RED;
                        node = node->parent->parent;
                    }
                    else if(uncle->RB_COLOR == BLACK)
                    {
                        if(node == node->parent->left)
                        {
                            node = node->parent;
                            RotateRight(node);
                        }
                        else
                        {
                            node->parent->RB_COLOR = BLACK;
                            node->parent->parent->RB_COLOR = RED;
                            RotateLeft(node->parent->parent);
                        }
                    }
                }
            }
            m_root->RB_COLOR = BLACK;
        }
        bool RotateLeft(RB_Node* node)
        {
            if(node==m_nullNode || node->right==m_nullNode)
            {
                return false;//can't rotate
            }
            RB_Node* lower_right = node->right;
            lower_right->parent =  node->parent;
            node->right=lower_right->left;
            if(lower_right->left!=m_nullNode)
            {
                lower_right->left->parent = node;
            }
            if(node->parent==m_nullNode) //rotate node is root
            {
                m_root = lower_right;
                m_nullNode->left = m_root;
                m_nullNode->right= m_root;
                //m_nullNode->parent = m_root;
            }
            else
            {
                if(node == node->parent->left)
                {
                    node->parent->left = lower_right;
                }
                else
                {
                    node->parent->right = lower_right;
                }
            }
            node->parent = lower_right;
            lower_right->left = node;
        }
        bool RotateRight(RB_Node* node)
        {
            if(node==m_nullNode || node->left==m_nullNode)
            {
                return false;//can't rotate
            }
            RB_Node* lower_left = node->left;
            node->left = lower_left->right;
            lower_left->parent = node->parent;
            if(lower_left->right!=m_nullNode)
            {
                lower_left->right->parent = node;
            }
            if(node->parent == m_nullNode) //node is root
            {
                m_root = lower_left;
                m_nullNode->left = m_root;
                m_nullNode->right = m_root;
                //m_nullNode->parent = m_root;
            }
            else
            {
                if(node==node->parent->right)
                {
                    node->parent->right = lower_left;
                }
                else
                {
                    node->parent->left = lower_left;
                }
            }
                node->parent = lower_left;
                lower_left->right = node;
        }
        bool Delete(KEY key)
        {
            RB_Node* delete_point = find(key);
            if(delete_point == m_nullNode)
            {
                return false;
            }
            if(delete_point->left!=m_nullNode && delete_point->right!=m_nullNode)
            {
                RB_Node* successor = InOrderSuccessor(delete_point);
                delete_point->data = successor->data;
                delete_point->key = successor->key;
                delete_point = successor;
            }
            RB_Node* delete_point_child;
            if(delete_point->right!=m_nullNode)
            {
                delete_point_child = delete_point->right;
            }
            else if(delete_point->left!=m_nullNode)
            {
                delete_point_child = delete_point->left;
            }
            else
            {
                delete_point_child = m_nullNode;
            }
            delete_point_child->parent = delete_point->parent;
            if(delete_point->parent==m_nullNode)//delete root node
            {
                m_root = delete_point_child;
                m_nullNode->parent = m_root;
                m_nullNode->left = m_root;
                m_nullNode->right = m_root;
            }
            else if(delete_point == delete_point->parent->right)
            {
                delete_point->parent->right = delete_point_child;
            }
            else
            {
                delete_point->parent->left = delete_point_child;
            }
            if(delete_point->RB_COLOR==BLACK && !(delete_point_child==m_nullNode && delete_point_child->parent==m_nullNode))
            {
                DeleteFixUp(delete_point_child);
            }
            delete delete_point;
            return true;
        }
        void DeleteFixUp(RB_Node* node)
        {
            while(node!=m_root && node->RB_COLOR==BLACK)
            {
                if(node == node->parent->left)
                {
                    RB_Node* brother = node->parent->right;
                    if(brother->RB_COLOR==RED)
                    {
                        brother->RB_COLOR = BLACK;
                        node->parent->RB_COLOR = RED;
                        RotateLeft(node->parent);
                    }
                    else
                    {
                        if(brother->left->RB_COLOR == BLACK && brother->right->RB_COLOR == BLACK)
                        {
                            brother->RB_COLOR = RED;
                            node = node->parent;
                        }
                        else if(brother->right->RB_COLOR == BLACK)//left red and right black
                        {
                            brother->RB_COLOR = RED;
                            brother->left->RB_COLOR = BLACK;
                            RotateRight(brother);
                        }
                        else if(brother->right->RB_COLOR == RED)
                        {
                            brother->RB_COLOR = node->parent->RB_COLOR;
                            node->parent->RB_COLOR = BLACK;
                            brother->right->RB_COLOR = BLACK;
                            RotateLeft(node->parent);
                            node = m_root;
                        }
                    }
                }
                else
                {
                    RB_Node* brother = node->parent->left;
                    if(brother->RB_COLOR == RED)
                    {
                        brother->RB_COLOR = BLACK;
                        node->parent->RB_COLOR = RED;
                        RotateRight(node->parent);
                    }
                    else
                    {
                        if(brother->left->RB_COLOR==BLACK && brother->right->RB_COLOR == BLACK)
                        {
                            brother->RB_COLOR = RED;
                            node = node->parent;
                        }
                        else if(brother->left->RB_COLOR==BLACK)
                        {
                            brother->RB_COLOR = RED;
                            brother->right->RB_COLOR = BLACK;
                            RotateLeft(brother);
                        }
                        else if(brother->left->RB_COLOR==RED)
                        {
                            brother->RB_COLOR = node->parent->RB_COLOR;
                            node->parent->RB_COLOR = BLACK;
                            brother->left->RB_COLOR = BLACK;
                            RotateRight(node->parent);
                            node = m_root;
                        }
                    }
                }
            }
            m_nullNode->parent = m_root;
            node->RB_COLOR = BLACK;
        }
        inline RB_Node* InOrderPredecessor(RB_Node* node)
        {
            if(node==m_nullNode)                  //null node has no predecessor
            {
                return m_nullNode;
            }
            RB_Node* result = node->left;         //get node's left child
            while(result!=m_nullNode)             //try to find node's left subtree's right most node
            {
                if(result->right!=m_nullNode)    
                {
                    result = result->right;
                }
                else
                {
                    break;
                }
            }                                     //after while loop result==null or result's right child is null
            if(result==m_nullNode)
            {
                RB_Node* index = node->parent;
                result = node;
                while(index!=m_nullNode && result == index->left)
                {
                    result = index;
                    index = index->parent;
                }
                result = index;                  // first right parent or null
            }
            return result;
        }
        inline RB_Node* InOrderSuccessor(RB_Node* node)
        {
            if(node==m_nullNode)                 //null node has no successor
            {
                return m_nullNode;
            }
            RB_Node* result = node->right;        //get node's right node
            while(result!=m_nullNode)            //try to find node's right subtree's left most node
            {
                if(result->left!=m_nullNode)    
                {
                    result = result->left;
                }
                else
                {
                    break;
                }
            }                                    //after while loop result==null or result's left child is null
            if(result == m_nullNode)
            {
                RB_Node* index = node->parent;
                result = node;
                while(index!=m_nullNode && result == index->right)
                {
                    result = index;
                    index = index->parent;
                }
                result = index;                 //first parent's left or null
            }
            return result;
        }
        //debug
        void InOrderTraverse()
        {
            InOrderTraverse(m_root);
        }
        void CreateGraph(string filename)
        {
            //delete
        }
        void InOrderCreate(ofstream& file,RB_Node* node)
        {
            //delete
        }
        void InOrderTraverse(RB_Node* node)
        {
            if(node==m_nullNode)
            {
                return;
            }
            else
            {
                InOrderTraverse(node->left);
                cout<<node->key<<endl;
                InOrderTraverse(node->right);
            }
        }
        ~RB_Tree()
        {
            clear(m_root);
            delete m_nullNode;
        }
    private:
        // utility function for destructor to destruct object;
        void clear(RB_Node* node)
        {
            if(node==m_nullNode)
            {
                return ;
            }
            else
            {
                clear(node->left);
                clear(node->right);
                delete node;
            }
        }
    private:
        RB_Node *m_nullNode;
        RB_Node *m_root;
};
#endif /*_RB_TREE_H_*/

//file testrb.cpp
//written by saturnman
#include<iostream>
#include<algorithm>
#include<iterator>
#include<vector>
#include<sstream>
#include"RBTree.h"
using namespace std;
int main()
{
    RB_Tree<int,int> tree;
    vector<int> v;
 
    for(int i=0;i<20;++i)
    {
        v.push_back(i);
    }
    random_shuffle(v.begin(),v.end());
    copy(v.begin(),v.end(),ostream_iterator<int>(cout," "));
    cout<<endl;
    stringstream sstr;
    for(int i=0;i<v.size();++i)
    {
        tree.Insert(v[i],i);
        cout<<"insert:"<<v[i]<<endl;
    }
    for(int i=0;i<v.size();++i)
    {
        cout<<"Delete:"<<v[i]<<endl;
        tree.Delete(v[i]);
        tree.InOrderTraverse();
    }
    cout<<endl;
    tree.InOrderTraverse();
    return 0;
}


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