利用gl_FragCoor做出水波纹效果

water ripper



1. First of all see the mathematic

: height = sin(x) / x; (x != 0)

To X your can treat it as offset from 0 grow with time.


2. 'gl_FragCoor' of GLSL

gl_FragCoor exist in the FragShader as built in variable. Store the

coordinate of current fragement coordinate of viewport. Value is from [0,0.5]


3. Combine 1 and 2, get the height.


4. switch height into texture offset.

Use offset fetch from texture,  which will generate the water ripple effect.

启发我的外部链接


上图



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