Ogre按键消息
现在来看ogre的按键消息。
class TutorialApplication : public BaseApplication
{
public:
TutorialApplication(void);
virtual ~TutorialApplication(void);
protected:
virtual void createScene(void);
virtual bool frameRenderingQueued(const Ogre::FrameEvent& fe);
private:
bool processUnbufferedInput(const Ogre::FrameEvent& fe);
};
//---------------------------------------------------------------------------
void TutorialApplication::createScene(void)
{
// Create your scene here :)
mSceneMgr->setAmbientLight(Ogre::ColourValue(.25, .25, .25));
Ogre::Light * pointLight = mSceneMgr->createLight("PointLight");
pointLight->setType(Ogre::L