人工智能第七次作业

import torch

import torch.nn as nn

import numpy as np

import matplotlib.pyplot as plt

import os

os.environ["KMP_DUPLICATE_LIB_OK"]="TRUE"
# torch.manual_seed(1)    # reproducible

# np.random.seed(1)


# Hyper Parameters

BATCH_SIZE = 64

LR_G = 0.0001  # learning rate for generator

LR_D = 0.0001  # learning rate for discriminator

N_IDEAS = 5  # think of this as number of ideas for generating an art work (Generator)

ART_COMPONENTS = 15  # it could be total point G can draw in the canvas

PAINT_POINTS = np.vstack([np.linspace(-1, 1, ART_COMPONENTS) for _ in range(BATCH_SIZE)])


# show our beautiful painting range

# plt.plot(PAINT_POINTS[0], 2 * np.power(PAINT_POINTS[0], 2) + 1, c='#74BCFF', lw=3, label='upper bound')

# plt.plot(PAINT_POINTS[0], 1 * np.power(PAINT_POINTS[0], 2) + 0, c='#FF9359', lw=3, label='lower bound')

# plt.legend(loc='upper right')

# plt.show()


def artist_works():  # painting from the famous artist (real target)

    a = np.random.uniform(1, 2, size=BATCH_SIZE)[:, np.newaxis]

    paintings = a * np.power(PAINT_POINTS, 2) + (a - 1)

    paintings = torch.from_numpy(paintings).float()

    return paintings


G = nn.Sequential(  # Generator

    nn.Linear(N_IDEAS, 128),  # random ideas (could from normal distribution)

    nn.ReLU(),

    nn.Linear(128, ART_COMPONENTS),  # making a painting from these random ideas

)

D = nn.Sequential(  # Discriminator

    nn.Linear(ART_COMPONENTS, 128),  # receive art work either from the famous artist or a newbie like G

    nn.ReLU(),

    nn.Linear(128, 1),

    nn.Sigmoid(),  # tell the probability that the art work is made by artist

)

opt_D = torch.optim.Adam(D.parameters(), lr=LR_D)

opt_G = torch.optim.Adam(G.parameters(), lr=LR_G)

plt.ion()  # something about continuous plotting

for step in range(10000):

    artist_paintings = artist_works()  # real painting from artist

    G_ideas = torch.randn(BATCH_SIZE, N_IDEAS, requires_grad=True)  # random ideas\n

    G_paintings = G(G_ideas)  # fake painting from G (random ideas)

    prob_artist1 = D(G_paintings)  # D try to reduce this prob

    G_loss = torch.mean(torch.log(1. - prob_artist1))

    opt_G.zero_grad()

    G_loss.backward()

    opt_G.step()

    prob_artist0 = D(artist_paintings)  # D try to increase this prob

    prob_artist1 = D(G_paintings.detach())  # D try to reduce this prob

    D_loss = - torch.mean(torch.log(prob_artist0) + torch.log(1. - prob_artist1))

    opt_D.zero_grad()

    D_loss.backward(retain_graph=True)  # reusing computational graph

    opt_D.step()

    if step % 50 == 0:  # plotting

        plt.cla()

        plt.plot(PAINT_POINTS[0], G_paintings.data.numpy()[0], c='#4AD631', lw=3, label='Generated painting', )

        plt.plot(PAINT_POINTS[0], 2 * np.power(PAINT_POINTS[0], 2) + 1, c='#74BCFF', lw=3, label='upper bound')

        plt.plot(PAINT_POINTS[0], 1 * np.power(PAINT_POINTS[0], 2) + 0, c='#FF9359', lw=3, label='lower bound')

        plt.text(-.5, 2.3, 'D accuracy=%.2f (0.5 for D to converge)' % prob_artist0.data.numpy().mean(),
                 fontdict={'size': 13})

        plt.text(-.5, 2, 'D score= %.2f (-1.38 for G to converge)' % -D_loss.data.numpy(), fontdict={'size': 13})

        plt.ylim((0, 3));
        plt.legend(loc='upper right', fontsize=10);
        plt.draw();
        plt.pause(0.01)

plt.ioff()

plt.show()

运行截图:

 

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
人工智能原理与算法第四次作业主要包括以下内容: 1. 线性回归:线性回归是一种常见的机器学习算法,用于建立输入变量与输出变量之间的线性关系。通过拟合最优的直线来进行预测和判断。 2. 逻辑回归:逻辑回归是一种常用于分类问题的线性模型。通过将线性回归的结果通过sigmoid函数进行转换,将输出限制在0-1之间,从而进行二分类预测。 3. 决策树:决策树是一种基于树结构的分类方法。通过一系列的决策节点和叶节点来对样本进行分类。决策树的训练过程包括选择最佳的节点和最优的划分特征。 4. K近邻算法:K近邻算法是一种基于实例的学习方法,通过计算输入样本与训练样本之间的距离,选择K个最近邻的样本来进行分类或回归。 5. 支持向量机:支持向量机是一种常用的二分类算法。通过将样本转换到高维空间,将样本分割为不同的类别,构造最优的超平面来进行分类。 6. 朴素贝叶斯:朴素贝叶斯是一种基于贝叶斯概率理论的分类方法。通过统计样本的特征向量在每个类别中的条件概率来进行分类。 7. 随机森林:随机森林是一种集成学习方法,通过多个决策树的集成来进行分类或回归。每个决策树使用不同的训练集和特征子集进行训练。 8. 神经网络:神经网络是一种模仿人脑神经元之间连接方式的计算模型。通过多个神经元的连接和权重调整来进行分类、回归等任务。 以上是人工智能原理与算法第四次作业的内容,涵盖了常用的机器学习算法和分类方法,这些方法在实际应用中具有广泛的应用价值。
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值