用OpenSceneGraph实现的NeHe OpenGL教程 - 第二十五课

52 篇文章 38 订阅
  • 简介

NeHe教程在这节课中向我们介绍了如何从文件加载3D模型,并且平滑的从一个模型变换为另一个模型。这个过程又称为逐点动画,点之间的变化过程算法十分简单,采用的是线性的算法。

  • 实现

首先我们仿照NeHe课程中定义了表示点的结构体以及读取文件的结构体OBJECT并读取文件

void initMorphObject()
{
	objload("Data/sphere.txt",&morph1);
	objload("Data/torus.txt",&morph2);
	objload("Data/tube.txt",&morph3);

	objallocate(&morph4,486);	
	morph4.verts = 486;
	for(int i=0;i<486;i++)
	{
		morph4.points[i].x=((float)(rand()%14000)/1000)-7;
		morph4.points[i].y=((float)(rand()%14000)/1000)-7;
		morph4.points[i].z=((float)(rand()%14000)/1000)-7;	
	}
	
	morphGeometry1 = new osg::Geometry;
	osg::Vec3Array *vertexArray1 = new osg::Vec3Array;
	for (unsigned i = 0; i < morph1.verts; ++i)
	{
		vertexArray1->push_back(osg::Vec3(morph1.points[i].x, morph1.points[i].y, morph1.points[i].z));
	}
	morphGeometry1->setVertexArray(vertexArray1);
	morphGeometry1->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::POINTS, 0, 486));
	morphGeometry1->setUseDisplayList(false);
	srcMorphGeometry = dynamic_cast<osg::Geometry*>(morphGeometry1->clone(osg::CopyOp::DEEP_COPY_ALL));
	destMorphGeometry = morphGeometry1;
       ...
}
读取文件之后构建4个几何体对象,接着在几何体更新回调中处理逐个点的变化

上述的处理过程在几何体的更新回调MorphUpdateCallback之中

	virtual void update(osg::NodeVisitor*, osg::Drawable* drawable)
	{
		osg::Geometry *geom = dynamic_cast<osg::Geometry*>(drawable);
		if (!geom)
			return;
		
		osg::Vec3Array *vertices = dynamic_cast<osg::Vec3Array*>(geom->getVertexArray());
		osg::Vec3Array *destVertices = dynamic_cast<osg::Vec3Array*>(_destGeometry->getVertexArray());	
		if (vertices && destVertices)
		{
			for (unsigned i = 0; i < vertices->size(); ++i)
			{
				osg::Vec3 delta = (destVertices->at(i) - vertices->at(i)) / _steps;
				vertices->at(i) += delta;
			}
			vertices->dirty();
		}	
	}
在与键盘的交互中设置变换的几何体目标对象:

				if (ea.getKey() == osgGA::GUIEventAdapter::KEY_1)
				{
					MorphUpdateCallback *muc = dynamic_cast<MorphUpdateCallback*>(srcMorphGeometry->getUpdateCallback());
					if (!muc)
						return false;
					muc->setDestGeometry(morphGeometry1);
				}

				if (ea.getKey() == osgGA::GUIEventAdapter::KEY_2)
				{
					MorphUpdateCallback *muc = dynamic_cast<MorphUpdateCallback*>(srcMorphGeometry->getUpdateCallback());
					if (!muc)
						return false;
					muc->setDestGeometry(morphGeometry2);
				}

通过设置几何体变换的开始形状(srcGeometry)和最终变换到的目标几何体(destGeometry),在回调中不断调整顶点位置完成动画效果。

编译运行程序:


附:本课源码(源码中可能存在错误和不足,仅供参考)

/************************************************************************\
 * osgNeHe - Copyright (C) 2013-2014 Frank He
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
*	A HUGE thanks to NeHe for the OpenGL tutorials< http://nehe.gamedev.net >
*
*  If you've found this code useful, Please let me know.
*  My E-mail: < hzhxfrank@gmail.com >
*  My Blog: < http://blog.csdn.net/csxiaoshui >
*
\************************************************************************/

#include "../osgNeHe.h"

#include <QtCore/QTimer>
#include <QtGui/QApplication>
#include <QtGui/QVBoxLayout>

#include <osgViewer/Viewer>
#include <osgDB/ReadFile>
#include <osgQt/GraphicsWindowQt>

#include <osg/MatrixTransform>
#include <osg/Geometry>
					
GLfloat		cx,cy,cz = -15.0f;
int				step=0;
int                steps = 200;
bool				morph = false;

osg::MatrixTransform *g_transMT = NULL;
osg::MatrixTransform	*g_rotateX = NULL;
osg::MatrixTransform	*g_rotateY = NULL;
osg::MatrixTransform	*g_rotateZ = NULL;


struct	VERTEX									
{
	float	x, y, z;								
};

struct OBJECT
{					
	int		        verts;
	VERTEX		*points;
} ;	


OBJECT		        morph1,morph2,morph3,morph4;

osg::Geometry     *morphGeometry1, *morphGeometry2, *morphGeometry3, *morphGeometry4;
osg::Geometry		*srcMorphGeometry, *destMorphGeometry;


void objallocate(OBJECT *k,int n)		
{
	k->points=(VERTEX*)malloc(sizeof(VERTEX)*n);
}

void objfree(OBJECT *k)							
{
	free(k->points);						
}

void readstr(FILE *f,char *string)					
{
	do												
	{
		fgets(string, 255, f);							
	} while ((string[0] == '/') || (string[0] == '\n'));
	return;
}

void objload(char *name,OBJECT *k)	
{
	int		ver;	
	float		rx,ry,rz;
	FILE	*filein;	
	char		 oneline[255];

	filein = fopen(name, "rt");
	readstr(filein,oneline);	
	sscanf(oneline, "Vertices: %d\n", &ver);	
	k->verts=ver;	
	objallocate(k,ver);

	for (int i=0;i<ver;i++)
	{
		readstr(filein,oneline);	
		sscanf(oneline, "%f %f %f", &rx, &ry, &rz);
		k->points[i].x = rx;
		k->points[i].y = ry;
		k->points[i].z = rz;
	}
	fclose(filein);
}


//

class MorphUpdateCallback : public osg::Drawable::UpdateCallback
{
public:
	MorphUpdateCallback(osg::Geometry *dest, int steps) : _destGeometry(dest), _steps(steps)
	{
	}

	void setDestGeometry(osg::Geometry *destGeometry)
	{
		_destGeometry = destGeometry;
	}

	virtual void update(osg::NodeVisitor*, osg::Drawable* drawable)
	{
		osg::Geometry *geom = dynamic_cast<osg::Geometry*>(drawable);
		if (!geom)
			return;
		
		osg::Vec3Array *vertices = dynamic_cast<osg::Vec3Array*>(geom->getVertexArray());
		osg::Vec3Array *destVertices = dynamic_cast<osg::Vec3Array*>(_destGeometry->getVertexArray());	
		if (vertices && destVertices)
		{
			for (unsigned i = 0; i < vertices->size(); ++i)
			{
				osg::Vec3 delta = (destVertices->at(i) - vertices->at(i)) / _steps;
				vertices->at(i) += delta;
			}
			vertices->dirty();
		}	
	}

	int							_steps;
	osg::Geometry*		_destGeometry;
};


void initMorphObject()
{
	objload("Data/sphere.txt",&morph1);
	objload("Data/torus.txt",&morph2);
	objload("Data/tube.txt",&morph3);

	objallocate(&morph4,486);	
	morph4.verts = 486;
	for(int i=0;i<486;i++)
	{
		morph4.points[i].x=((float)(rand()%14000)/1000)-7;
		morph4.points[i].y=((float)(rand()%14000)/1000)-7;
		morph4.points[i].z=((float)(rand()%14000)/1000)-7;	
	}
	
	morphGeometry1 = new osg::Geometry;
	osg::Vec3Array *vertexArray1 = new osg::Vec3Array;
	for (unsigned i = 0; i < morph1.verts; ++i)
	{
		vertexArray1->push_back(osg::Vec3(morph1.points[i].x, morph1.points[i].y, morph1.points[i].z));
	}
	morphGeometry1->setVertexArray(vertexArray1);
	morphGeometry1->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::POINTS, 0, 486));
	morphGeometry1->setUseDisplayList(false);
	srcMorphGeometry = dynamic_cast<osg::Geometry*>(morphGeometry1->clone(osg::CopyOp::DEEP_COPY_ALL));
	destMorphGeometry = morphGeometry1;
	
	morphGeometry2 = new osg::Geometry;
	osg::Vec3Array *vertexArray2 = new osg::Vec3Array;
	for (unsigned i = 0; i < morph2.verts; ++i)
	{
		vertexArray2->push_back(osg::Vec3(morph2.points[i].x, morph2.points[i].y, morph2.points[i].z));
	}
	morphGeometry2->setVertexArray(vertexArray2);
	morphGeometry2->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::POINTS, 0, 486));
	morphGeometry2->setUseDisplayList(false);

	morphGeometry3 = new osg::Geometry;
	osg::Vec3Array *vertexArray3 = new osg::Vec3Array;
	for (unsigned i = 0; i < morph3.verts; ++i)
	{
		vertexArray3->push_back(osg::Vec3(morph3.points[i].x, morph3.points[i].y, morph3.points[i].z));
	}
	morphGeometry3->setVertexArray(vertexArray3);
	morphGeometry3->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::POINTS, 0, 486));
	morphGeometry3->setUseDisplayList(false);
	
	morphGeometry4 = new osg::Geometry;
	osg::Vec3Array *vertexArray4 = new osg::Vec3Array;
	for (unsigned i = 0; i < morph4.verts; ++i)
	{
		vertexArray4->push_back(osg::Vec3(morph4.points[i].x, morph4.points[i].y, morph4.points[i].z));
	}
	morphGeometry4->setVertexArray(vertexArray4);
	morphGeometry4->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::POINTS, 0, 486));
	morphGeometry4->setUseDisplayList(false);
}


//
class RotAxisCallback : public osg::NodeCallback
{
public:
	RotAxisCallback(const osg::Vec3& axis, double rotSpeed = 0.0, double currentAngle = 0.0)
		: _rotAxis(axis), _rotSpeed(rotSpeed), _currentAngle(currentAngle){ }

	virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
	{
		osg::MatrixTransform *rotMT = dynamic_cast<osg::MatrixTransform*>(node);
		if (!rotMT)
			return;
		rotMT->setMatrix(osg::Matrix::rotate(_currentAngle, _rotAxis));
		_currentAngle += _rotSpeed;

		traverse(node, nv);
	}

	void setRotateSpeed(double speed)
	{
		_rotSpeed = speed;
	}

	double getRotateSpeed() const
	{
		return _rotSpeed;
	}


private:
	osg::Vec3		_rotAxis;
	double			_currentAngle;
	double			_rotSpeed;
};


//
class ManipulatorSceneHandler : public osgGA::GUIEventHandler
{
public:
	ManipulatorSceneHandler()
	{
	}

	virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
	{
		osgViewer::Viewer *viewer = dynamic_cast<osgViewer::Viewer*>(&aa);
		if (!viewer)
			return false;
		if (!viewer->getSceneData())
			return false;
		if (ea.getHandled()) 
			return false;

		osg::Group *root = viewer->getSceneData()->asGroup();

		switch(ea.getEventType())
		{
		case(osgGA::GUIEventAdapter::KEYDOWN):
			{
				if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Left)
				{
					if (!g_rotateX)
						return false;

					RotAxisCallback *rotCallback = dynamic_cast<RotAxisCallback*>(g_rotateX->getUpdateCallback());
					if (!rotCallback)
						return false;

					double speed = rotCallback->getRotateSpeed();
					speed -= 0.02;
					rotCallback->setRotateSpeed(speed);
				}

				if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Right)
				{
					if (!g_rotateX)
						return false;

					RotAxisCallback *rotCallback = dynamic_cast<RotAxisCallback*>(g_rotateX->getUpdateCallback());
					if (!rotCallback)
						return false;

					double speed = rotCallback->getRotateSpeed();
					speed += 0.02;
					rotCallback->setRotateSpeed(speed);
				}

				if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Up)
				{
					if (!g_rotateY)
						return false;

					RotAxisCallback *rotCallback = dynamic_cast<RotAxisCallback*>(g_rotateY->getUpdateCallback());
					if (!rotCallback)
						return false;

					double speed = rotCallback->getRotateSpeed();
					speed -= 0.02;
					rotCallback->setRotateSpeed(speed);
				}

				if (ea.getKey()== osgGA::GUIEventAdapter::KEY_Down)
				{
					if (!g_rotateY)
						return false;

					RotAxisCallback *rotCallback = dynamic_cast<RotAxisCallback*>(g_rotateY->getUpdateCallback());
					if (!rotCallback)
						return false;

					double speed = rotCallback->getRotateSpeed();
					speed += 0.02;
					rotCallback->setRotateSpeed(speed);
				}

				if (ea.getKey()== osgGA::GUIEventAdapter::KEY_Page_Up)
				{	
					if (!g_rotateZ)
						return false;

					RotAxisCallback *rotCallback = dynamic_cast<RotAxisCallback*>(g_rotateZ->getUpdateCallback());
					if (!rotCallback)
						return false;

					double speed = rotCallback->getRotateSpeed();
					speed -= 0.02;
					rotCallback->setRotateSpeed(speed);
				}

				if (ea.getKey()== osgGA::GUIEventAdapter::KEY_Page_Down)
				{
					if (!g_rotateZ)
						return false;

					RotAxisCallback *rotCallback = dynamic_cast<RotAxisCallback*>(g_rotateZ->getUpdateCallback());
					if (!rotCallback)
						return false;

					double speed = rotCallback->getRotateSpeed();
					speed += 0.02;
					rotCallback->setRotateSpeed(speed);
				}

				if (ea.getKey()== osgGA::GUIEventAdapter::KEY_A)
				{
					if (!g_transMT)
						return false;

					osg::Matrix transMatrix = g_transMT->getMatrix();
					transMatrix.setTrans(transMatrix.getTrans() + osg::Vec3(-0.1, 0, 0));
					g_transMT->setMatrix(transMatrix);
				}

				if (ea.getKey()== osgGA::GUIEventAdapter::KEY_D)
				{
					if (!g_transMT)
						return false;

					osg::Matrix transMatrix = g_transMT->getMatrix();
					transMatrix.setTrans(transMatrix.getTrans() + osg::Vec3(0.1, 0, 0));
					g_transMT->setMatrix(transMatrix);
				}

				if (ea.getKey()== osgGA::GUIEventAdapter::KEY_W)
				{
					if (!g_transMT)
						return false;

					osg::Matrix transMatrix = g_transMT->getMatrix();
					transMatrix.setTrans(transMatrix.getTrans() + osg::Vec3(0, 0.1, 0));
					g_transMT->setMatrix(transMatrix);
				}

				if (ea.getKey()== osgGA::GUIEventAdapter::KEY_S)
				{
					if (!g_transMT)
						return false;

					osg::Matrix transMatrix = g_transMT->getMatrix();
					transMatrix.setTrans(transMatrix.getTrans() + osg::Vec3(0, -0.1, 0));
					g_transMT->setMatrix(transMatrix);
				}

				if (ea.getKey()== osgGA::GUIEventAdapter::KEY_Q)
				{
					if (!g_transMT)
						return false;

					osg::Matrix transMatrix = g_transMT->getMatrix();
					transMatrix.setTrans(transMatrix.getTrans() + osg::Vec3(0, 0, -0.1));
					g_transMT->setMatrix(transMatrix);
				}

				if (ea.getKey()== osgGA::GUIEventAdapter::KEY_Z)
				{
					if (!g_transMT)
						return false;

					osg::Matrix transMatrix = g_transMT->getMatrix();
					transMatrix.setTrans(transMatrix.getTrans() + osg::Vec3(0, 0, 0.1));
					g_transMT->setMatrix(transMatrix);
				}

				if (ea.getKey() == osgGA::GUIEventAdapter::KEY_1)
				{
					MorphUpdateCallback *muc = dynamic_cast<MorphUpdateCallback*>(srcMorphGeometry->getUpdateCallback());
					if (!muc)
						return false;
					muc->setDestGeometry(morphGeometry1);
				}

				if (ea.getKey() == osgGA::GUIEventAdapter::KEY_2)
				{
					MorphUpdateCallback *muc = dynamic_cast<MorphUpdateCallback*>(srcMorphGeometry->getUpdateCallback());
					if (!muc)
						return false;
					muc->setDestGeometry(morphGeometry2);
				}

				if (ea.getKey() == osgGA::GUIEventAdapter::KEY_3)
				{
					MorphUpdateCallback *muc = dynamic_cast<MorphUpdateCallback*>(srcMorphGeometry->getUpdateCallback());
					if (!muc)
						return false;
					muc->setDestGeometry(morphGeometry3);
				}

				if (ea.getKey() == osgGA::GUIEventAdapter::KEY_4)
				{
					MorphUpdateCallback *muc = dynamic_cast<MorphUpdateCallback*>(srcMorphGeometry->getUpdateCallback());
					if (!muc)
						return false;
					muc->setDestGeometry(morphGeometry4);
				}

			}
		default: break;
		}
		return false;
	}
};



class ViewerWidget : public QWidget, public osgViewer::Viewer
{
public:
	ViewerWidget(osg::Node *scene = NULL)
	{
		QWidget* renderWidget = getRenderWidget( createGraphicsWindow(0,0,640,480), scene);

		QVBoxLayout* layout = new QVBoxLayout;
		layout->addWidget(renderWidget);
		layout->setContentsMargins(0, 0, 0, 1);
		setLayout( layout );

		connect( &_timer, SIGNAL(timeout()), this, SLOT(update()) );
		_timer.start( 10 );
	}

	QWidget* getRenderWidget( osgQt::GraphicsWindowQt* gw, osg::Node* scene )
	{
		osg::Camera* camera = this->getCamera();
		camera->setGraphicsContext( gw );

		const osg::GraphicsContext::Traits* traits = gw->getTraits();

		camera->setClearColor( osg::Vec4(0.0, 0.0, 0.0, 1.0) );
		camera->setViewport( new osg::Viewport(0, 0, traits->width, traits->height) );
		camera->setProjectionMatrixAsPerspective(45.0f, static_cast<double>(traits->width)/static_cast<double>(traits->height), 0.1f, 100.0f );
		camera->setViewMatrixAsLookAt(osg::Vec3d(0, 0, 1), osg::Vec3d(0, 0, 0), osg::Vec3d(0, 1, 0));

		this->setSceneData( scene );
		this->addEventHandler(new ManipulatorSceneHandler);
		return gw->getGLWidget();
	}

	osgQt::GraphicsWindowQt* createGraphicsWindow( int x, int y, int w, int h, const std::string& name="", bool windowDecoration=false )
	{
		osg::DisplaySettings* ds = osg::DisplaySettings::instance().get();
		osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
		traits->windowName = name;
		traits->windowDecoration = windowDecoration;
		traits->x = x;
		traits->y = y;
		traits->width = w;
		traits->height = h;
		traits->doubleBuffer = true;
		traits->alpha = ds->getMinimumNumAlphaBits();
		traits->stencil = ds->getMinimumNumStencilBits();
		traits->sampleBuffers = ds->getMultiSamples();
		traits->samples = ds->getNumMultiSamples();

		return new osgQt::GraphicsWindowQt(traits.get());
	}

	virtual void paintEvent( QPaintEvent* event )
	{ 
		frame(); 
	}

protected:

	QTimer _timer;
};


osg::Node*	buildScene()
{
	initMorphObject();

	osg::Group *root = new osg::Group;
	root->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF | osg::StateAttribute::OVERRIDE);

	osg::MatrixTransform *mt = new osg::MatrixTransform;
	g_transMT = mt;
	mt->setMatrix(osg::Matrix::translate(0, 0, cz));

	osg::MatrixTransform *rotX = new osg::MatrixTransform;
	g_rotateX = rotX;
	rotX->addUpdateCallback(new RotAxisCallback(osg::X_AXIS));
	osg::MatrixTransform *rotY = new osg::MatrixTransform;
	g_rotateY = rotY;
	rotY->addUpdateCallback(new RotAxisCallback(osg::Y_AXIS));
	osg::MatrixTransform *rotZ = new osg::MatrixTransform;
	g_rotateZ = rotZ;
	rotZ->addUpdateCallback(new RotAxisCallback(osg::Z_AXIS));
	
	osg::Geode *geode = new osg::Geode;
	geode->addDrawable(srcMorphGeometry);
	srcMorphGeometry->setUpdateCallback(new MorphUpdateCallback(destMorphGeometry,200));
	
	root->addChild(mt);
	mt->addChild(rotX);
	rotX->addChild(rotY);
	rotY->addChild(rotZ);
	rotZ->addChild(geode);
	
	return root;
}


int main( int argc, char** argv )
{
	QApplication app(argc, argv);
	ViewerWidget* viewWidget = new ViewerWidget(buildScene());
	viewWidget->setGeometry( 100, 100, 640, 480 );
	viewWidget->show();
	return app.exec();
}

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