2019 siggraph_SIGGRAPH 2019上的Unity:研讨会,讲座,演示等

2019 siggraph

Unity will be at SIGGRAPH 2019 showing the latest in real-time high-fidelity graphics, artist tools and workflows, augmented reality (AR), virtual reality (VR), and media and entertainment.

Unity将在SIGGRAPH 2019上展出最新的实时高保真图形,艺术家工具和工作流程,增强现实(AR),虚拟现实(VR)以及媒体和娱乐。

Join us at SIGGRAPH 2019, the world’s largest conference for computer graphics, taking place in Los Angeles, California from July 28th to August 1st. This show brings together thousands of computer graphics professionals and is one of the most highly respected venues for the presentation of new computer graphics technology and research.

与我们一起参加SIGGRAPH 2019 ,这是全球最大的计算机图形学会议,将于7月28日至8月1日在加利福尼亚州洛杉矶举行。 该展会聚集了数千名计算机图形专业人士,是展示新计算机图形技术和研究的最受尊敬的场所之一。

We are excited to share with you how creators are using Unity to power the art of storytelling with our high-fidelity graphics, flexible real-time 3D platform, and integrated artist tools and workflows.

我们很高兴与您分享创作者如何使用Unity通过我们的高保真图形,灵活的实时3D平台以及集成的艺术家工具和工作流程来增强叙事艺术。

实时高保真图形,演示等 (Real-time high-fidelity graphics, demos, and more)

Be sure to stop by our booth (#1241) on the expo floor to check out the latest in graphics, media and entertainment, artist tools and workflows, and immersive storytelling with AR and VR.  Our recruiting team will also be there and would love to chat with you.

请务必在我们位于展厅的展位(#1241)停下来查看最新的图形,媒体和娱乐,艺术家工具和工作流程,以及使用AR和VR进行沉浸式讲故事。 我们的招聘团队也将在那里,并希望与您聊天。

Some highlights:

一些重点:

  • The Heretic – created using the High Definition Render Pipeline (HDRP) which delivers performant, state-of-the-art visuals

    “异端” –使用高清渲染管线(HDRP)创建,可提供高性能的最新视觉效果

  • Reality vs. Illusion – a showcase of Unity’s Real-time Ray tracing

    现实与幻觉 – Unity 实时光线追踪的展示

  • Sherman – an animated short featuring real-time fur, HDRP and Visual FX Graph for animators.

    谢尔曼(Sherman) –动画短片,具有实时毛皮,HDRP和Visual FX Graph(动画师)功能。

  • How to Train Your Dragon: Hidden World VR experience – suit up in a headset and sit in specialized Positron motion VR chair as you fly with the main characters from DreamWork Animation’s film in this immersive experience built by The Mill.

    如何训练您的巨龙:隐藏的世界VR体验 –在The Mill打造的身临其境的体验中,当您与DreamWork Animation影片的主要角色一起飞行时,戴上头盔并坐在Positron运动VR专用椅子上。

  • PHAROS AR – the first multiplayer, multi-device AR music experience created in collaboration with Childish Gambino, Unity, and Google and built by MediaMonks.

    PHAROS AR –与Childish Gambino,Unity和Google合作并由MediaMonks创建的首个多人,多设备AR音乐体验。

  • Bonfire – the latest interactive VR experience from the award-winning Baobab Studios, you’re on a mission to find a new planet for the human race and things take a turn when you crash land on an alien planet with your robot sidekick voiced by comedian, actress, and writer Ali Wong.

    Bonfire –来自屡获殊荣的Baobab Studios的最新交互式VR体验,您的任务是为人类寻找一个新的星球,当您的喜剧演员说出机器人的搭档坠落在异类星球上时,情况就发生了转变,女演员和作家阿里·王。

Unity会议室中的技术讲座 (Tech Talks in the Unity session room)

Attend our sessions on real-time high-fidelity graphics, learn tips and tricks, discover cool features and time-saving techniques for artist tools and workflows during all the amazing sessions we have planned.

在我们计划的所有精彩会议中,参加有关实时高保真图形的会议,学习技巧和窍门,发现艺术家工具和工作流程的出色功能和省时的技术。

Discover the Technology Behind The Heretic – Learn how the team used the latest features in the High-Definition Render Pipeline (HDRP) and powerful customizations enabled by the Scriptable Render Pipeline (SRP).

发现异端背后的技术 –了解团队如何使用高清渲染管道(HDRP)中的最新功能以及可脚本渲染管道(SRP)启用的强大自定义功能。

Welcome to PHAROS- A story of AR with Childish Gambino – You’ll hear the story behind PHAROS AR and learn how brands can bridge the gap between the novelty of AR and making it an impactful utility in today’s hyper-connected, overly-saturated market.

欢迎来到PHAROS-与Childish Gambino一起谈谈AR的故事 –您将听到PHAROS AR背后的故事,并了解品牌如何弥合AR新颖性之间的鸿沟,并使其在当今高度连接,过度饱和的市场中发挥重要作用。

How to Leverage the Power of Immersive Storytelling with Unity – Explore how brands are using Unity to design for immersive media campaigns and how you can build a compelling VR or AR experience.

如何在Unity中利用沉浸式叙事的力量 –探索品牌如何使用Unity来设计沉浸式媒体活动,以及如何构建引人入胜的VR或AR体验。

Getting Started with DirectX Ray Tracing in Unity – Learn how to use the experimental ray tracing features introduced in the 19.3 Unity beta. If you’re curious about ray tracing works in Unity, but don’t want to get bogged down in algorithms, this is the talk for you!

Unity中DirectX光线跟踪入门 –了解如何使用19.3 Unity beta中引入的实验性光线跟踪功能。 如果您对光线追踪在Unity中的工作方式感到好奇,但又不想陷入算法困境,那么这就是您的最佳选择!

Fur in Unity! Unpacking the Sherman Real-Time Animation Project – This is a must for anyone interested in episodic content production or animating fur.

统一中的皮草! 解开谢尔曼实时动画项目的包装 –对于对情景内容制作或动画毛皮感兴趣的任何人,这都是必须的。

Take a look at the full list of sessions.

查看完整的会话列表。

在这些研讨会上动手实践 (Get hands-on during these workshops)

For the first time at SIGGRAPH, we will be hosting three hands-on workshops. Each workshop will be 90-minutes in length. Register to attend a workshop using the links below.

在SIGGRAPH上,我们将首次举办三个实践研讨会。 每个研讨会的时长为90分钟。 使用以下链接注册参加研讨会。

Creating Real-Time VFX with the Visual Effect Graph – Are you interested in creating filmlike effects such as fire, smoke, or holograms in Unity? This session covers how to use node-based effects and adaptive features in Unity’s Visual Effect Graph to create striking VFX in real-time.

使用视觉效果图创建实时VFX –您是否有兴趣在Unity中创建类似电影的效果,例如火,烟或全息图? 本课程介绍如何在Unity的视觉效果图中使用基于节点的效果和自适应功能来实时创建醒目的VFX。

Stylized shading using Unity’s Shader Graph – Attend this workshop if you’d like to learn the workflow for creating and maintaining custom HLSL. Throughout the session, you’ll write a custom lighting shader for a stylized look that is easy to share across multiple assets.

使用Unity的着色器图进行程式化着色 –如果您想学习创建和维护自定义HLSL的工作流程,请参加此研讨会。 在整个会话中,您将编写一个自定义的照明着色器,以实现易于在多个资产之间共享的风格化外观。

Building beautiful worlds with Unity’s new Terrain Features – You will experience using some of the latest terrain tools and features to make your environment workflow faster and easier while enabling you to design ever-more gorgeous landscapes.

使用Unity的新地形功能构建美丽的世界 –您将体验使用一些最新的地形工具和功能,从而使您的环境工作流程更快,更轻松,同时使您能够设计出越来越多的美丽景观。

Unity将参加SIGGRAPH实时直播! (Unity will be at SIGGRAPH Real-time Live!)

Real-time Live! celebrates the top jury-reviewed interactive novelties of the year, treating the audience to a sampling of what’s new in real-time. We will have two features: Reality vs. Illusion, a demonstration of Unity’s Real-time Ray tracing, and The Heretic, a demonstration of procedural creation and manipulation of real-time characters.

实时直播! 庆祝本年度评委评审最多的互动新奇事物,向观众实时提供新样本。 我们将具有两个功能: Reality vs. Illusion ( 现实与虚幻) ,这是Unity 实时光线追踪的演示,而The Heretic ,是程序创建和实时字符操纵的演示。

Beyond the Unity session room, there will also be other Unity led sessions throughout the week. Be sure to check out the sessions list. Highlights include:

除了Unity会议室外,整个星期还将举行其他Unity主导的会议。 请务必查看会话列表 。 重点包括:

  • Advances in Real-Time Rendering in Games, Speaker: Natalya Tatarchuk (VP of Graphics)

    游戏中实时渲染的进展 ,演讲者:Natalya Tatarchuk(图形副总裁)

  • Open Problems in Real-Time Rendering, Speaker: Natalya Tatarchuk (VP of Graphics)

    实时渲染中的开放性问题 ,演讲者:Natalya Tatarchuk(图形副总裁)

  • High-Fidelity Lighting with Unity’s High-Definition Render Pipeline, Speaker: Laurent Harduin (Senior Lighting Artist)

    Unity的高清渲染管线提供的高保真照明 ,演讲者:Laurent Harduin(高级照明艺术家)

  • Advanced Use Cases for Animation Rigging in Unity, Speakers: David Hunt (Lead Technical Artist, R&D Graphics), Olivier Dionne (Team Lead – Core Animation), and Simon Bouvier-Zappa (Software Developer)

    Unity中动画装配的高级用例 ,演讲者:David Hunt(研发图形的首席技术艺术家),Olivier Dionne(团队负责人-核心动画)和Simon Bouvier-Zappa(软件开发人员)

  • Autodesk Exhibitor Session – Unity and Autodesk: Streamlining Workflows for Film/Animation/TV, Speakers: Mathieu Muller (Product Manager, Film), Aaron Conover (Solutions Engineer, Media & Entertainment), Mark Droste (Cinematic Creator, Media & Entertainment) and TJ Galda (Product Manager, Maya)

    Autodesk参展商会议– Unity和Autodesk:简化电影/动画/电视的工作流程 ,演讲者:Mathieu Muller(电影产品经理),Aaron Conover(媒体和娱乐解决方案工程师),Mark Droste(电影创作,媒体和娱乐)以及TJ Galda(Maya产品经理)

看到协作式虚拟生产成真 (See collaborative virtual production come to life)

On Monday, July 29, join us in session room 407 where Digital Monarch Media™ will present Collaborative Virtual Production with Unity Technologies. Habib Zargarpour, Head of Film Development, will demonstrate Expozure VFT®, a Unity solution for film and T.V. productions of any size. You’ll learn how to deploy low-cost assets with Unity HDRP while providing high quality and budget reducing results for pre-production; from storyboarding and scouting, to blocking and shot planning. Seats are limited – register today!

7月29日,星期一,请加入我们的会议室407,其中Digital Monarch Media™将展示与Unity Technologies的协作虚拟制作 。 电影开发主管Habib Zargarpour将展示ExpozureVFT®,这是适用于各种规模电影和电视作品的Unity解决方案。 您将学习如何使用Unity HDRP部署低成本资产,同时提供高质量和降低预算的预生产结果。 从情节提要和侦察,到封杀和镜头规划。 座位有限–立即注册!

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We hope to see you at SIGGRAPH! Get the event details on our Unity at SIGGRAPH webpage. And don’t forget to follow us on Twitter and Facebook for live updates throughout the event!

我们希望在SIGGRAPH见到您! 在SIGGRAPH网页上的Unity上获取活动详细信息。 而且,不要忘记在TwitterFacebook上关注我们,以了解整个活动的实时更新!

翻译自: https://blogs.unity3d.com/2019/07/26/unity-at-siggraph-2019-workshops-talks-demos-and-more/

2019 siggraph

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