Holographic Emulation is a new feature that vastly reduces iteration time when developing holographic applications in Unity. Developers creating applications for Microsoft HoloLens will immediately benefit by being able to prototype, debug, and iterate on design directly from the Unity Editor without getting bogged down by long build and deploy times. Holographic Emulation works in two different modes: Remoting and Simulation.
全息仿真是一项新功能,可在Unity中开发全息应用程序时大大减少迭代时间。 通过直接从Unity Editor进行原型设计,调试和迭代设计,而无需为冗长的构建和部署时间所困扰,为Microsoft HoloLens创建应用程序的开发人员将立即受益。 全息仿真的工作方式有两种: 远程处理和仿真 。
Holographic Remoting allows you to run your application directly from the Editor after connecting to a Windows Holographic device (Microsoft HoloLens). The application will behave as if it were deployed to the device (with full sens