Unity 4.0中的Linux发布

It’s Na’Tosha from Team Penguin Pushers here, and in case you missed the news, Unity 4.0 has been released — with a publishing option for Linux! For those of us who have been working on this port, this time couldn’t be more exciting — this project is very near and dear to our hearts, and we’re thrilled to be able to share our love for Linux with you by helping you to bring games to such an open, exciting platform.

这是来自Penguin Pushers团队的Na'Tosha,以防万一您错过了新闻,Unity 4.0已经发布-带有Linux的发布选项! 对于那些一直在使用此端口的人来说,这次再好不过了-这个项目非常亲切,我们深爱着,我们很高兴能够与您分享对Linux的热爱您将游戏带入如此开放,令人兴奋的平台。

With the debut of the publishing option, it seems like a good time to answer some frequently asked questions . . .

随着发布选项的首次亮相,似乎是回答一些常见问题的好时机。 。 。

那行吗? (So, does it work?)

Yes! Two well-known commercial games have been shipped for Linux and are currently available in the Ubuntu Software Center — our Linux launch title Rochard and tower defense game Cubemen, which is also one of the launch titles for the Steam Linux beta.  More and more games (like Splice, one of the titles in the Humble Android Bundle 4) are coming in on a regular basis.

是! 已经为Linux交付了两个著名的商业游戏,并且现在可以在Ubuntu Software Center中获得它们-我们的Linux发行版游戏Rochard和塔防游戏Cubemen ,这也是Steam Linux beta发行版之一。 越来越多的游戏(例如Splice ,Humble Android Bundle 4中的游戏之一)会定期发布。

您支持哪些发行版? (What distributions do you support?)

We currently only offer official support for Ubuntu Linux, version 10.10 or later. However, users are happily running games on a very wide range of linux distributions, including Arch Linux, Gentoo, Debian, and others.

目前,我们仅提供对Ubuntu Linux 10.10或更高版本的官方支持。 但是,用户可以在各种Linux发行版上愉快地运行游戏,包括Arch Linux,Gentoo,Debian等。

您支持什么硬件? (What hardware do you support?)

We support both 32-bit and 64-bit systems, and even provide an export option for a “Universal” build, which includes everything needed to run out-of-the box on both 32-bit and 64-bit systems. We provide official support for machines with graphics cards and graphics drivers that support hardware acceleration.

我们支持32位和64位系统,甚至为“通用”版本提供了导出选项,其中包括在32位和64位系统上即开即用地运行所需的一切。 我们为带有支持硬件加速的图形卡和图形驱动程序的计算机提供官方支持。

有哪些警告? (What are the caveats?)

Aah, yes. You didn’t assume it would all be rainbows and unicorns, now did you? There are a couple of caveats with the initial version:

嗯是的 您没有想到这一切都是彩虹和独角兽,现在是吗? 初始版本有两个警告:

1) There is no screen selector, so you need to use your own input manager if you want to allow users to set their own keybindings — they won’t get a chance to reset them before launching the game. If you just want to set screensize, see the docs for command-line options to the player to set default screen width/height and fullscreen options

1)没有屏幕选择器,因此,如果要允许用户设置自己的按键绑定,则需要使用自己的输入管理器-在启动游戏之前,他们将没有机会重置它们。 如果您只想设置屏幕尺寸, 请参阅文档中有关播放器命令行选项的信息,以设置默认屏幕宽度/高度和全屏选项

2) Although the player runs in batchmode, it still requires a running X session.

2)尽管播放器以批处理模式运行,但仍需要运行X会话。

Rest assured, however, these are issues we plan to address in later 4.x releases.

请放心,但是,这些都是我们计划在更高的4.x版本中解决的问题。

Web Player呢? (What about the Web Player?)

We don’t currently have any plans to ship a web player for Linux, but we encourage you to export your game to Native Client, which Linux users can take full advantage of.

我们目前尚无针对Linux发行网络播放器的计划,但是我们建议您将游戏导出到Native Client,Linux用户可以充分利用。

那编辑器呢? 我想在Linux上制作游戏! (What about the Editor? I want to make my games on Linux!)

As a long-time Linux user (I’m writing this post from my desktop running Ubuntu), I can certainly feel your pain. Deciding what to do as a company and as a team is hard. We make our decisions based on a lot of things — what you guys ask us for and how the decision will affect our own sustainability are two of these things. Will we support the editor on Linux? We honestly don’t know. We have no official plans to support the editor on Linux, but of course the future is always unwritten. If the publishing option for Linux turns out to be very successful, who knows what the future holds?

作为一个长期的Linux用户(我是从运行Ubuntu的桌面上写这篇文章的),我当然可以感到您的痛苦。 决定作为一家公司和一个团队该做什么。 我们的决策基于很多因素-你们要求我们做什么以及该决策将如何影响我们自身的可持续发展,这是其中两点。 我们将在Linux上支持该编辑器吗? 老实说,我们不知道。 我们尚无官方计划在Linux上支持该编辑器,但是,当然,未来永远是不成文的。 如果Linux的发布选项非常成功,谁知道未来会怎样呢?

如何为Linux发布游戏? (How do I publish my games for Linux?)

Check out the Ubuntu MyApps Developer Portal to get in the Ubuntu Software Center, Desura, or if you think you can make the cut, contact the Humble Indie Bundle team.

请访问Ubuntu MyApps开发人员门户网站 ,进入Desura Ubuntu软件中心,或者如果您认为可以做到这一点,请联系Humble Indie Bundle团队

Did I forget any questions? Ask them below! If you don’t have any questions, then go make some games and publish them for Linux.

我有没有忘记任何问题? 在下面问他们! 如果您没有任何疑问,请制作一些游戏并将其发布到Linux。

Much love from the Unity Linux Team, Na’Tosha

来自Na'Tosha的Unity Linux团队非常热爱

翻译自: https://blogs.unity3d.com/2012/11/22/linux-publishing-in-unity-4-0/

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