资产商店新闻!

Lots of changes and excitement here at the Unity Asset Store, as our repository and user base continue to grow. Last week we reached over 10,000 registered Asset Store users.. and that’s in just three months!! With the release of Unity 3.2, it’s now easy to link directly to Asset Store content via HTML, Twitter and Facebook! See something cool on the Asset Store? Post a link directly on Facebook! Selling your masterpiece and want to tell the world? Tweet about it! Looking forward, we will be expanding the Asset Store experience for both purchasers and sellers. For purchasers, we are working on a system to make transactions a one-click operation. For content providers, we will soon have a back-end dashboard, giving providers the chance to check their sales and numbers online at any time. Very convenient!

随着我们的存储库和用户群的不断增长,Unity Asset Store上的许多变化和激动。 上周,我们达到了10,000多名Asset Store注册用户。.仅三个月! 随着Unity 3.2的发布,现在可以轻松地通过HTML,Twitter和Facebook直接链接到Asset Store内容! 在Asset Store上看到很棒的东西吗? 直接在Facebook上发布链接! 卖出您的杰作,想告诉世界? 推特! 展望未来,我们将扩大买卖双方的资产商店体验。 对于购买者,我们正在研究一种使交易成为一键式操作的系统。 对于内容提供商,我们很快就会有一个后端仪表板,使提供商可以随时在线查看其销售额和数量。 很方便!

Screen shot 2011-02-17 at 10.46.54 AM

Over the last week, there’s been some awesome new additions which I personally find very exciting… my favorite currently being Object Cutter by Teimuraz Kokiashvili. It slices and dices meshes dynamically in runtime like a ninja wearing a suit of razorblades! Simply define an object as a cutter, another as a slice-able mesh and it produces a clean slice right where they intersect– breaking a single mesh into multiple pieces. It works and performs surprisingly well, and also features optional automatic gory effects! Perfect for dynamically slicing zombies/players/trees/giant tomatoes. Also worth noting, VisGames has been tearing up the Asset Store with some amazingly high-quality and affordable models– from trains to gravestones to.. what could be described as my ex-boyfriend’s bathroom.

在过去的一周中,我个人发现一些很棒的新功能非常令人兴奋……我最喜欢的是Teimuraz Kokiashvili的 Object Cutter 它在运行时动态地对网格进行切片和切块,就像忍者穿着剃刀一样! 只需将一个对象定义为切割器,将另一个定义为可切片的网格,即可在它们相交的位置产生干净的切片-将单个网格划分为多个部分。 它的工作原理和惊人的出色表现,还具有可选的自动血腥效果! 动态切片僵尸/玩家/树木/巨型番茄的完美选择。 同样值得注意的是, VisGames一直在用一些令人惊奇的高质量和负担得起的模型来拆除Asset Store,从火车墓碑再到……都可以说是我前男友的洗手间。

EzGui by Brady Wright puts GUI elements directly in your game.

Brady Wright的EzGui将GUI元素直接放在您的游戏中。

We also have a very moving announcement: the Asset Store will soon feature packs containing thousands of motion capture files, completely free and right at your fingertips! (Get it? Moving announcement?) Derived from motion capture data made available by the Carnegie Mellon Motion Capture Library and the Advanced Computing Center for Arts and Designs (ACCAD) Motion Capture Lab, this data has been converted by the amazing Jennifer Longe to a Unity-friendly FBX format and will work immediately and directly inside Unity with any Character Studio skeleton!  Thanks, Jennifer!

我们还发布了一个非常动人的公告:Asset Store很快将提供功能包,其中包含数千个动作捕捉文件,完全免费,而且触手可及! 由Carnegie Mellon动作捕捉图书馆和高级计算中心的艺术和设计(亚甲)动作捕捉实验室,这个数据已被转换由惊人的詹妮弗寿命长的(明白了吗? 移动公布?)从动作捕捉数据导出提供Unity友好的FBX格式,可在任何Character Studio框架中直接在Unity内部直接使用! 谢谢珍妮佛!

Screen shot 2011-02-17 at 10.51.37 AM

If you’ve never heard of the Unity Asset Store, you’ll find it right inside the Unity editor! Just choose Window > Asset Store, create an account (a few steps) and check out what we offer! If you’re a content creator and interested in submitting your work, show us what you’ve got!

如果您从未听说过Unity Asset Store,则可以 Unity编辑器中找到它! 只需选择“窗口”>“资产商店”,创建一个帐户(几个步骤),然后查看我们提供的服务即可! 如果您是内容创建者并且对提交作品感兴趣,请向我们展示您的知识!

We would like to thank all the wonderfully talented and creative people who have chosen to share and sell their content on the store, and developers everywhere who are using and hopefully finding meaningful benefit from the Asset Store! We’re not just here to sell models and scripts, we’re also here to create momentum and empowerment for artists, programmers, dreamers and designers who are passionate about game design.

我们要感谢所有选择在商店中共享和销售其内容的出色才华和创造力的人们,以及正在使用并希望从Asset Store中获得有意义收益的世界各地的开发人员! 我们不仅在这里出售模型和脚本,我们还在这里为热衷于游戏设计的艺术家,程序员,梦想家和设计师创造动力并赋予他们力量。

We’ll be presenting more information in person about the Asset Store at the GDC in San Francisco– feel free to look for us there! If you have any other questions or comments, feel free to contact me! Thanks!

我们将亲自在旧金山GDC上提供有关资产商店的更多信息-随时在我们这里寻找我们! 如果您还有其他问题或意见,请随时与我联系! 谢谢!

翻译自: https://blogs.unity3d.com/2011/02/17/asset-store-news/

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