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unity延迟渲染
After a bit of radio silence we’re back with another Unity 3 feature preview.
经过一阵无线电沉默之后,我们又返回了另一个Unity 3功能预览。
In this short video Will Goldstone shows some of the benefits of the new deferred rendering path in Unity 3.0 such as being able to have dozens of lights on screen at the same time without a performance hit as well as using advanced image effects that utilize the same depth and normal textures as deferred rendering.
在此短片中, 威尔·戈德斯通(Will Goldstone)展示了Unity 3.0中新的延迟渲染路径的一些优点,例如能够在不影响性能的情况下同时在屏幕上显示数十个灯光,以及使用利用相同效果的高级图像效果深度和法线纹理作为延迟渲染。
[vimeo clip_id=”14832454″ width=”640″ height=”360″]
[vimeo clip_id =” 14832454” width =” 640” height =” 360”]
And stayed tuned for the Occlusion Culling video… we promise it’s almost ready ;)
并继续关注“遮挡剔除”视频……我们保证它已经准备就绪;)
翻译自: https://blogs.unity3d.com/2010/09/09/unity-3-feature-preview-deferred-rendering/
unity延迟渲染