unity 2017介绍_介绍Unity 2017

unity 2017介绍

We’re excited to announce that Unity 2017.1 has been released and is now available for download. We want to thank the Unity community for their valuable contributions during the beta phase.

我们很高兴地宣布Unity 2017.1已发布,现在可以下载 。 我们要感谢Unity社区在Beta阶段所做的宝贵贡献。

This release marks the debut of the new Unity 2017 cycle, evolving the world’s most popular game engine into an ever-expanding creation engine for gaming and real-time entertainment, with a strong focus on helping teams work better and enabling success.

此版本标志着新的Unity 2017周期的首次亮相,它将世界上最受欢迎的游戏引擎发展成为一个不断扩展的游戏和实时娱乐创作引擎,其重点是帮助团队更好地工作并取得成功。

We want to equip artists, designers and developers with powerful new visual tools that let the whole team contribute more and collaborate efficiently. We also want to help you to produce amazing AAA experiences by improving graphics quality and runtime performance.

我们希望为艺术家,设计师和开发人员配备强大的新视觉工具,让整个团队做出更多贡献并进行高效协作。 我们还希望通过改善图形质量和运行时性能来帮助您产生惊人的AAA体验。

Regarding performance, we want to help you stay ahead of the curve on the latest and emerging platforms (desktop, console, mobile, VR, AR, TVs) and to take advantage of the latest GPU and native Graphics APIs. With this in mind, we are building on Unity’s strong multiplatform “build once, deploy anywhere” foundation. We work closely with our technology partners so you can reach users everywhere and maximize your chances of success.

关于性能,我们希望帮助您在最新的和新兴的平台(台式机,控制台,移动设备,VR,AR,电视)上保持领先地位,并利用最新的GPU和本地图形API。 考虑到这一点,我们将在Unity强大的跨平台“一次构建,随处部署”的基础上构建。 我们与技术合作伙伴紧密合作,因此您可以覆盖世界各地的用户,并最大限度地提高成功的机会。

Success includes revenue, and built-in solutions (Ads, IAP) and Live-Ops Analytics in Unity 2017 contribute in this area. They bring more opportunities to optimize the performance of your live games in real-time, without redeployment, helping to maximize revenue using the power of data.

成功包括收入,Unity 2017中的内置解决方案(广告,IAP)和Live-Ops Analytics在该领域做出了贡献。 它们带来了更多机会,可以实时优化实况游戏的性能,而无需重新部署,从而利用数据的功能帮助最大化收益。

Unity 2017.1 is available to all users with an active subscription plan (Personal, Plus and Pro). If you have Unity 5 perpetual license(s), Unity 5.6 the last update in the 5.x cycle. To continue receiving all updates, go to the Unity Store and choose the plan that fits your needs.

拥有有效订阅计划(个人,Plus和Pro)的所有用户均可使用Unity 2017.1。 如果您拥有Unity 5永久许可证,则Unity 5.6 是5.x周期中 的最新更新 。 要继续接收所有更新,请转到 Unity Store, 然后选择适合您需求的计划。

We are really excited about the amazing content our community will create with Unity 2017! Check out the roadmap, and keep reading to get all the info on Unity 2017.1, our first release in this new cycle.

我们非常高兴我们的社区将通过Unity 2017创建令人惊奇的内容! 请查看 路线图 ,并继续阅读以获取有关Unity 2017.1的所有信息,这是我们在新周期中的第一个发行版。

简而言之Unity 2017.1 (Unity 2017.1 in a nutshell)

Unity 2017.1 includes a ton of new features and improvements. If you’re in a hurry here’s the gist of it:

Unity 2017.1包含大量新功能和改进。 如果您着急,这里是要点:

Artists & Designers: Brand new tools for storytelling and in-game sequences

艺术家和设计师:全新的讲故事和游戏中序列工具

Unity 2017.1 introduces new ways artists & designers can create stunning cinematic content, compose artistic camera shots and tell better visual stories with the Timeline, Cinemachine and Post-processing tools.

Unity 2017.1引入了新的方式,艺术家和设计师可以使用时间轴,Cinemachine和后处理工具创建令人惊叹的电影内容,创作艺术性的相机快照并讲述更好的视觉故事。

Timeline is a powerful new visual tool that allows you to create cinematic content such as cutscenes and trailers, gameplay sequences, and much more.

时间轴 是一种功能强大的新型视觉工具,可让您创建电影内容,如过场动画和预告片,游戏序列等。

Cinemachine is an advanced camera system that enables you to compose your shots like a movie director from within Unity, without any code, and ushers in the era of procedural cinematography.

Cinemachine 是先进的摄像头系统,使您可以像Unity中的电影导演一样构成镜头,而无需编写任何代码,从而带动了程序摄影时代的到来。

Post-processing lets you easily apply realistic filters to scenes using film industry terminology, controls, and colour space formats to create high quality visuals for more dramatic and realistic looks, so you can tell a better visual story.

通过后处理 ,您可以使用电影业的术语,控件和色彩空间格式轻松地将逼真的滤镜应用于场景,以创建高质量的视觉效果,从而获得更加生动逼真的外观,从而可以讲出更好的视觉故事。

Efficiency: collaboration, live-ops analytics, tools

效率:协作,实时分析,工具

We’re announcing Unity Teams, a set of features and solutions that simplifies the way creators work together, which includes Collaborate (now out of beta) and Cloud Build.

我们宣布推出Unity Teams,这是一组功能和解决方案,可简化创建者之间的协作方式,其中包括Collaborate(现已退出Beta版)和Cloud Build。

Our live-ops Analytics introduces new, easier ways to understand your users and dynamically react and adjust your games without having to redeploy.

我们的实时操作分析功能引入了新的,更轻松的方式来了解您的用户并动态地做出React并调整您的游戏而无需重新部署。

On top of that, there are many productivity updates to the Editor, including improvements to FBX import, animation workflows, 2D functionality, working with assets bundles and Visual Studio integration.

最重要的是,对编辑器进行了许多生产力更新,包括对FBX导入,动画工作流,2D功能,使用资产捆绑包和Visual Studio集成的改进。

Graphics & Platforms: improvements across the board

图形和平台:全面改进

There are a number of advancements in the areas of Particle Systems and the Progressive Lightmapper offering more options to achieve your artistic vision and control performance. Various platforms get rendering boost options with Deferred Rendering on iOS and NVIDIA VRWorks on PC.

在“粒子系统”和“渐进式光照贴图器”领域中有许多进步,它们提供了更多选项来实现您的艺术视觉和控制性能。 各种平台都可以 通过iOS 上的 Deferred Rendering 和PC 上的 NVIDIA VRWorks 获得渲染增强选项 。

Those are just the highlights of Unity 2017.1, read on to get the full list and juicy details!

这些只是Unity 2017.1的亮点,请继续阅读以获取完整列表和多汁的细节!

Unity 2017.1中有什么新功能? (What’s new in Unity 2017.1?)

用于讲故事的艺术家工具:介绍时间轴和Cinemachine (Artist tools for storytelling: introducing Timeline and Cinemachine)

As a designer, artist, or animator, you can now create cinematic content and gameplay sequences on your own, without depending on programmers, with new integrated storytelling tools. That means more time doing, and less time queuing for everyone.

作为设计师,艺术家或动画师,您现在可以使用新的集成式讲故事工具自行创建电影内容和游戏序列,而无需依赖程序员。 这意味着更多的时间在做,而每个人的排队时间却更少。

Timeline is a powerful new visual tool that allows you to create cinematic content (like the Adam short film). You can use it to create cutscenes, create gameplay sequences, and much more, by orchestrating your game objects, animations, sounds and scenes. With Timeline, you can focus on storytelling and cinematics, not coding.

时间轴 是功能强大的新视觉工具,可让您创建电影内容(例如 Adam的短片 )。 通过编排游戏对象,动画,声音和场景,您可以使用它来创建过场动画,创建游戏顺序等。 使用时间轴,您可以专注于讲故事和电影,而不是编码。

Timeline’s track-based sequencing tool applies a “drag and drop” approach to choreographing animations, sounds, events, videos, and more, for faster creation of beautiful cutscenes and procedural content. Timeline has features for animation and audio, auto-keying and a multi-track interface with the ability to lock and mute tracks. Timeline is extensible via the Playable API and offers you the ability to create your own tracks to drive whatever systems you have in your game. You can make a Timeline clip to represent practically anything–and have those clips repeat, scale and blend together, making the most of the Timeline interface.

时间轴基于轨道的排序工具将“拖放”方法用于编排动画,声音,事件,视频等内容,以更快地创建精美的过场动画和程序内容。 时间轴具有动画和音频功能,自动键控功能以及具有锁定和静音轨道功能的多轨道界面。 时间轴可通过Playable API进行扩展,使您能够创建自己的音轨来驱动游戏中的任何系统。 您可以制作一个时间轴剪辑来代表几乎所有内容-并使这些剪辑重复,缩放和融合在一起,从而充分利用时间轴界面。

演示地址

Cinemachine is the result of over a decade of building gameplay and cinematic cameras. It now puts industry-leading camera behaviors in everyone’s hands, and ushers in the era of procedural cinematography.

Cinemachine 是十多年来构建游戏和电影摄影机的结果。 现在,它将业界领先的相机行为掌握在每个人的手中,并迎来了程序摄影的时代。

It’s a suite of smart cameras that dynamically trigger the best shots at the best time based on scene composition and interaction. This eliminates countless hours of hand animation, camera programming, and revision.

这是一整套智能相机,可根据场景组成和互动在最佳时间动态触发最佳照片。 这消除了无数个小时的手工动画,相机编程和修订。

The Cinemachine feature is available via the Asset Store, add it to your project now.

Cinemachine功能可通过资源商店使用, 现在将其添加到您的项目中

From a first-person shooter to a third-person action adventure, you can revolutionize your in-game cameras with Cinemachine. You can easily:

从第一人称射击游戏到第三人称动作冒险,您都可以使用Cinemachine革新您的游戏机摄像头。 您可以轻松地:

  • Control sequences like a movie director with advanced camera tools, including real-world camera settings.

    使用高级摄影机工具(包括真实摄影机设置) 控制序列, 例如电影导演。

  • Compose shots with a focus on art direction, not implementation details. Give Cinemachine smart cameras simple directions, like following the head of the character, and if the animation changes, your shot will update automatically and continue to work correctly.

    构图 时要侧重于艺术指导,而不是实施细节。 向Cinemachine智能相机提供简单的指导,例如跟随角色的头部,并且如果动画发生变化,您的镜头将自动更新并继续正常工作。

演示地址

With Unity 2017.1, we’ve added many new capabilities to Cinemachine like:

借助Unity 2017.1,我们为Cinemachine添加了许多新功能,例如:

  • Target multiple objects: Target multiple objects and set the weighting between them. It creates a logical group, based on any number of subjects, that positions itself according to the position of its members. It can be used as a LookAt and Follow target when tracking a group of objects. Great for 2D as well.

    定位多个对象 :定位多个对象并设置它们之间的权重。 它基于任意数量的主题创建一个逻辑组,该逻辑组根据其成员的位置进行自我定位。 跟踪一组对象时,它可用作LookAt和Follow目标。 同样适用于2D。

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