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unity 团队开发
Unity 3 is looking to be our biggest release to date — bringing with it source-level debugging, deferred rendering, best-in-class lightmapping and occlusion culling, and a unified editor. As we are getting close to the end of our pre-order window, I decided to asks members of the dev team what features they are most excited about.
Unity 3有望成为我们迄今为止最大的发行版-带来源代码级调试,延迟渲染,同类最佳的灯光映射和遮挡剔除以及统一的编辑器。 当我们接近预购窗口的结尾时,我决定问开发团队的成员他们最兴奋的功能是什么。
![Unity_3_Screen_2_small Unity_3_Screen_2_small](https://img-blog.csdnimg.cn/img_convert/f5ddab16add2369916296d768e1b93ed.png)