unity cloud_Unity和Kii Cloud联手热爱游戏

unity cloud

(This guest blog post comes from our online service partner, Kii)

(此访客博客文章来自我们的在线服务合作伙伴Kii )

Kii_Logo

With Kii, game developers get a fast and scalable backend, powerful analytics and game distribution services, so they can focus on the stuff that matters — the game experience.  Back in September when we released our Unity SDK, we briefly explained what Unity is and how your Unity games can benefit from using Kii Cloud by allowing you to focus on what matters to your players rather than developing the game backend.

借助Kii,游戏开发人员可以获得快速且可扩展的后端,强大的分析和游戏分发服务,因此他们可以专注于重要的内容-游戏体验。 早在9月发布Unity SDK时 ,我们就简要介绍了Unity是什么,以及通过允许您专注于对玩家重要的事情而不是开发游戏后端,Unity游戏可以从使用Kii Cloud中受益。

We’ve learned a lot about the game development since then, including that practically all successful games have some common components. They start with a great idea, have an awesome user experience, and, they have a scalable backend to support any spikes in growth and ongoing performance needs. The best games also get insights into player behaviors and usage, and create a strong user acquisition machine

从那时起,我们已经学到了很多有关游戏开发的知识,包括几乎所有成功的游戏都有一些共同的组成部分。 他们从一个好主意开始,拥有令人敬畏的用户体验,并且具有可扩展的后端以支持增长和持续性能需求的任何峰值。 最好的游戏还可以洞悉玩家的行为和使用习惯,并创建强大的用户获取机器

While Unity is the gaming engine that transforms an idea into beautiful experience, Kii provides the complete game backend — including tools, insights and a distribution package to help developers aggressively distribute their games

Unity是将创意转化为美好体验的游戏引擎,而Kii提供了完整的游戏后端-包括工具,见解和分发软件包,可帮助开发人员积极地分发他们的游戏

So, we’re excited to announce a partnership with Unity that makes Kii Cloud available via Unity’s Asset Store. Game developers can get their hands on Kii early in the development process so they can add a solid, scalable gaming backend. That means powerful analytics, user management, flexible data storage and retrieval, geolocation and much more. This also means you will have access to more targeted developer communities.  Using Kii Cloud in your game.  If you are a game developer, chances are you’re already using Unity or have at least heard of it — it’s one of the best gaming engines out there. But it might be harder to understand why you need a robust, carrier-grade backend built for games. So we’ll provide examples of how to leverage Kii in your games and also discuss in more detail how we’re taking our Unity commitment to the next level.

因此,我们很高兴宣布与Unity建立合作关系,从而可以通过Unity的Asset Store来使用Kii Cloud。 游戏开发人员可以在开发过程的早期就开始使用Kii,以便他们可以添加可靠的,可扩展的游戏后端。 这意味着功能强大的分析,用户管理,灵活的数据存储和检索,地理位置等等。 这也意味着您将可以访问更具针对性的开发者社区。 在游戏中使用Kii Cloud 。 如果您是游戏开发人员,则很可能您已经在使用Unity或至少听说过它-它是目前最好的游戏引擎之一。 但是可能很难理解为什么您需要为游戏构建强大的运营商级后端。 因此,我们将提供有关如何在您的游戏中利用Kii的示例,并更详细地讨论我们如何将Unity的承诺提升到一个新的水平。

Why you need a game backend As you build a game, you need to determine where you will store data. You can keep everything on the devices themselves, but that makes syncing data across devices and platforms challenging. You could move all data to a server and code all the logic to manage that data, but is that where you want to spend your time and resources? Finally, will it be fast enough to handle that data when your game scales to millions of users?

为什么需要游戏后端为什么在构建游戏时需要确定存储数据的位置。 您可以将所有内容保留在设备本身上,但这使跨设备和平台同步数据具有挑战性。 您可以将所有数据移至服务器并为管理该数据的所有逻辑编写代码,但是那是您要花费时间和资源的地方吗? 最后,当您的游戏扩展到数百万个用户时,处理数据的速度是否足够快?

Building on a backend platform is the best choice for complex games. Our Unity-native SDK lets you easily manage data without sacrificing speed, security or scalability. A carrier-grade backend also plays a huge role in your frontend user experience, which, as you know, is a determining factor in the success of your game. Response time is a huge part of this, and it depends greatly on your choice of backend.

在后端平台上构建是复杂游戏的最佳选择。 我们的Unity原生SDK可让您轻松管理数据,而不会牺牲速度,安全性或可伸缩性。 运营商级后端在前端用户体验中也起着重要作用,众所周知,这是游戏成功的决定性因素。 响应时间是其中很大的一部分,它很大程度上取决于您对后端的选择。

Middleware that makes your games successful Making your game competitive—and easier to deploy and manage—depends on the “middleware” pieces you deploy. Components like geolocation, data management, user management, push services and analytics are standard—but not necessarily pieces you should develop yourself. Kii provides these building blocks out of the box.

使您的游戏成功的中间件取决于您部署的“中间件”部分,使您的游戏更具竞争力,并且易于部署和管理。 诸如地理位置,数据管理,用户管理,推送服务和分析之类的组件是标准组件,但不一定要自己开发。 Kii开箱即用地提供了这些构建块。

Track usage behaviors and iterate You’ll need to understand game metrics like retention, engagement and player behavior to improve game design and monetization. Most popular analytics SDKs only offer “event-based” analytics — meaning when something you want to measure happens in the game, you have to fire an event that gets logged in the backend. This is difficult to maintain, since every time you want to measure a new metric you have to modify your game, redeploy and send new updates to your players. Kii Analytics supports event-based analytics but also leverages user-generated data that’s already being stored in the backend, so you can get deeper insights on the fly without ever touching the deployed game!  In addition to standard analytics, you can create advanced metrics about player-player social interactions, user demographics, usage progress, dropoff points and more—so you can optimize for better design and increased game usage.

跟踪使用行为并进行迭代您需要了解游戏指标,例如保留率,参与度和玩家行为,以改善游戏设计和获利能力。 大多数流行的分析SDK仅提供“基于事件”的分析,这意味着当您要衡量的事件在游戏中发生时,您必须触发一个事件,该事件会记录在后端。 这很难维护,因为每次您要测量新指标时,都必须修改游戏,重新部署并向玩家发送新更新。 Kii Analytics支持基于事件的分析,但也可以利用已经存储在后端中的用户生成的数据,因此您可以在不接触部署的游戏的情况下即时获得更深入的见解! 除了标准分析之外,您还可以创建有关玩家与玩家之间的社交互动,用户人口统计,使用进度,下降点等的高级指标,从而可以进行优化以提高设计效率和游戏使用率。

Increase the distribution of your game You’ve built an awesome game, but how do you get people to try it? Through Kii to China, you can distribute your Unity-based games to the world’s largest smartphone market. And through Kii’s handset and carrier partnerships in Japan, you can also distribute your Unity-based games to the world’s best-monetized mobile gaming market.

增加游戏发行量您已经构建了一款很棒的游戏,但是如何让人们尝试呢? 通过Kii至中国,您可以将基于Unity的游戏分发到全球最大的智能手机市场。 而且,通过Kii在日本的手机和运营商合作伙伴关系,您还可以将基于Unity的游戏分发到世界上货币化程度最高的手机游戏市场。

Unity demos, code and tutorials for Kii Cloud  Since our addition of asynchronous call support to our Unity SDK (a feature that allows you to use our backend without your players ever noticing it) we have been working on a bunch of Unity demos:

Kii Cloud的Unity演示,代码和教程自从我们在Unity SDK中添加了异步调用支持(该功能使您可以在无需玩家注意的情况下使用我们的后端),我们一直在开发大量Unity演示:

  • KiiUnitySDKSamples is a generic demo that systematically shows all Kii Cloud API calls via the Unity SDK.  It’s not attached to a game, but it’s a Unity project that runs without modification, exposing a Unity-based GUI for interaction.

    KiiUnitySDKSamples是一个通用演示,通过Unity SDK系统地显示了所有Kii Cloud API调用。 它没有附加到游戏中,而是一个Unity项目,无需修改即可运行,并公开了基于Unity的GUI进行交互。

  • UnityAngryBotsKii takes the official Unity 3D 4.3 AngryBots demo game and makes use of Kii Cloud via the Unity SDK. The demo is under development but it already showcases several Kii features.

    UnityAngryBotsKii接受了官方的Unity 3D 4.3 AngryBots演示游戏,并通过Unity SDK使用了Kii Cloud。 该演示正在开发中,但已经展示了Kii的一些功能。

  • HelloKii-Unity is a skeleton project that shows basic user management and data management (including queries) in the context of a simple breakout game.  It’s included with the Unity SDK package.

    HelloKii-Unity是一个框架项目,在一个简单的突破游戏的上下文中显示基本的用户管理和数据管理(包括查询)。 它包含在Unity SDK软件包中。

Getting started with Kii Cloud for Unity Want to get started quickly? Check our Unity Quick Start for both Kii Cloud and Kii Analytics SDKs to get up and running in a snap! Alternatively, you can download the Unity Skeleton Project (an empty project with our SDKs already in place) when you create a Unity project on developer.kii.com.  If you’re looking for more advanced examples check out our demo section above.  We will keep working closely with the Unity community to bring you the leanest and fastest cloud backend for your games and hope you enjoy all the resources now at your disposal that will let you build better games and have more fun doing it. You can focus more resources on the things that matter like design and playability when you get rid of backend coding and maintenance.

Kii Cloud for Unity入门想要快速入门吗? 查看我们针对Kii Cloud和Kii Analytics SDK的Unity快速入门 ,以快速启动并运行! 另外,当您在developer.kii.com上创建Unity项目时,您可以下载Unity Skeleton项目(一个空项目,其中已有我们的SDK)。 如果您正在寻找更高级的示例,请查看上面的演示部分。 我们将与Unity社区保持紧密合作,为您的游戏带来最精简和最快的云后端,并希望您现在可以使用所有可用的资源,这些资源将使您开发更好的游戏并从中获得更多乐趣。 当您摆脱后端编码和维护时,可以将更多资源集中在诸如设计和可玩性等重要方面。

Don’t hesitate to contact us on the Kii Developer Community to let us know about your Kii-powered games. We’ll be happy to showcase them through our channels.

请随时通过Kii开发人员社区与我们联系,以让我们了解您的Kii驱动游戏。 我们很乐意通过我们的渠道展示它们。

(This guest blog post comes from our online service partner, Kii!)

(此访客博客文章来自我们的在线服务合作伙伴Kii !)

翻译自: https://blogs.unity3d.com/2014/01/07/unity-and-kii-cloud-team-up-for-the-love-of-the-game/

unity cloud

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值