unity2d 物理_Unity实现了2D梦想:forma.2中的2D物理

unity2d 物理

Mauro Fanelli first started using Unity on his Mac back in 2005, but until relatively recently, he had never been a dedicated game developer. A game journalist and a self-taught (but by his own admission, unexceptional) programmer, Fanelli had never had the opportunity to get into the industry. The thing was, though, he had always had a burning desire to build games.

Mauro Fanelli早在2005年就开始在Mac上使用Unity,但是直到最近,他才开始致力于游戏开发。 作为一名游戏新闻记者和自学成才的(但根据他自己的观点,他是例外)程序员,Fanelli从未有机会涉足该行业。 事情是,尽管如此,他一直渴望开发游戏。

Then when iOS really took off, he and his future partner, artist Andrea Gellato saw the opportunity to create a 2D game with Unity. They had a clear vision for their game too:  a metroidvania action-adventure exploration game inspired by the 90s hit, Another World. The game they ended up developing, forma.8, has a beautiful, bold clean style.

然后,当iOS真正起飞时,他和他的未来合作伙伴艺术家安德里亚·盖拉托(Andrea Gellato)看到了用Unity制作2D游戏的机会。 他们也对自己的游戏抱有清晰的愿景:灵感来自90年代热门影片《另一个世界》的银河战士动作冒险冒险游戏。 他们最终开发的游戏forma.8具有美丽,大胆的简洁风格。

Throughout the course of the forma.8 project, we added more and more  2D-specific support  in new versions. Mixed Bag were particularly thrilled with the 2D physics features in Unity 5.6, and they’ve been updating regularly to get improvements like:

forma.8项目的整个过程中,我们在新版本中添加了越来越多的2D特定支持。 混合包对Unity 5.6中的2D物理功能特别满意,并且已定期进行更新以获得改进,例如:

CompositeCollider2D: Gathers physics geometry from other Collider2D and blends it together into a single collider composed as an outline (similar to the EdgeCollider2D) or as a decomposed set of convex polygon from a concave outline (similar to the PolygonCollider2D).

CompositeCollider2D :收集其他Collider2D的物理几何并将其混合到一个碰撞器中,该碰撞器由轮廓(类似于EdgeCollider2D)或从凹轮廓分解成的凸多边形组成(类似于PolygonCollider2D)。

ContactAPI: An additional set of non-allocating calls that allow polling of contact information in real time, removing the dependency on collision callbacks.

ContactAPI :一组额外的非分配调用,允许实时轮询联系信息,从而消除了对冲突回调的依赖。

TileMap Collider 2D: Creates colliders per-tile using the Grid cell shape or the Sprite outline for the relevant tile.

TileMap Collider 2D :使用相关图块的Grid单元格形状或Sprite轮廓按瓦片创建碰撞器。

The 2D features gave them significant improvements in performance and workflow efficiency. In fact, Fanelli says that the Unity engine plus Asset Store plugins enabled their five-man studio to build what would normally require 20 people. Read the full story of how Mauro Fanelli and his artist collaborator and studio co-founder, Andrea Gellato, made their 2D dream-game a reality.

2D功能使他们在性能和工作流程效率上有了重大改进。 实际上,Fanelli说,Unity引擎加上Asset Store插件使他们的五人工作室能够构建通常需要20个人的工作室。 阅读有关 Mauro Fanelli及其艺术家合作者和工作室联合创始人Andrea Gellato如何使他们的2D梦幻游戏成为现实的完整故事

即将推出更多2D功能 (More 2D features on the way)

As you can see on our roadmap, we’re continuing to improve 2D Physics  in Unity. For example, with Unity 2018.1 beta, 2D Physics is now able to use all the cores on a device to run its simulation. If you’re using the beta, you can see ‘Job Options (Experimental)’ in 2D physics settings.

正如您在路线图中所看到的那样,我们正在继续改进Unity中的2D物理。 例如,在Unity 2018.1 beta中 ,2D Physics现在能够使用设备上的所有内核来运行其仿真。 如果您使用的是Beta,则可以在2D物理设置中看到“作业选项(实验性)”。

Our 2D team would love to hear what you think about the experimental features and about 2D Physics in general on the 2D forum.

我们的2D小组很乐意在2D论坛上听到您对实验功能和2D物理的总体看法。

翻译自: https://blogs.unity3d.com/2018/02/05/a-2d-dream-comes-to-life-with-unity-2d-physics-in-forma-8/

unity2d 物理

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值