通过快速灵活的导入来加速AEC的BIM工作流程

In April, we continued our AEC webinar series (Architecture, Engineering, and Construction), allowing audiences to see how VIATechnik put the PiXYZ Plugin to the test by analyzing BIM data generated from actual virtual design and construction projects. They discovered that model prep times could be reduced by 20-30%. Read on to catch the highlights.

4月,我们继续进行AEC网络研讨会系列(建筑,工程和构造),使观众能够通过分析实际虚拟设计和建筑项目生成的BIM数据,了解VIATechnik如何将PiXYZ插件进行测试。 他们发现模型准备时间可以减少20-30%。 继续阅读以捕捉重点。

Real-time 3D is transforming how AEC teams develop, visualize, scale, and deliver their projects. VIATechnik, a BIM consulting and VDC firm, recently reviewed 21 IFC files converted from Revit to Unity via the PiXYZ Plugin; you can read their results in this report. In the study, they explored the compatibility of PiXYZ with Revit, as well as the overall usability.

实时3D正在改变AEC团队开发,可视化,扩展和交付项目的方式。 BIM咨询和VDC公司 VIATechnik 最近审查了21个通过PiXYZ插件从Revit转换为Unity的IFC文件; 您可以在此 报告中 阅读其结果 。 在研究中,他们探索了PiXYZ与Revit的兼容性以及整体可用性。

During the webinar, hosted by me and Unity’s Kieran Colenutt, Michael Fontana and Jun Li from VIATechnik presented their findings, and Kieran demonstrated the Unity Editor’s strengths for AEC. If you missed the webinar, you can watch it now on-demand. It:

在由我和Unity的 Kieran Colenutt 主持的网络研讨会中, VIATechnik的 Michael Fontana和Jun Li 陈述 了他们的发现,而Kieran展示了Unity编辑器在AEC方面的优势。 如果您错过了网络研讨会,现在可以点播观看。 它:

  • Walks you through the steps VIATechnik conducted by analyzing the 21 IFCs generated from actual virtual design and construction projects.

    通过分析由实际虚拟设计和建筑项目生成的21个IFC,引导您完成VIATechnik进行的步骤 。

Watch the on-demand webinar

观看点播网络研讨会

无缝的BIM工作流程 (Seamless BIM workflows)

I kicked off the webinar by explaining the value real-time 3D brings to the AEC industry and why it’s such a mission-critical component for our customers. We believe businesses within AEC benefit from real-time 3D because every company needs to design, engineer, produce, sell, service and maintain their products.

我在网络研讨会开始时解释了实时3D给AEC行业带来的价值,以及为什么它对我们的客户而言是如此关键的组件。 我们相信AEC内的企业会受益于实时3D,因为每个公司都需要设计,设计,生产,销售,服务和维护其产品。

For example, during design reviews, it’s critical to make the right decisions early on to create sustainable, beautiful, and interactive products that consumers will love while collaborating better across engineering teams to avoid costly errors and optimize the production and construction of buildings and products. With this comes model review and collaboration, which starts with importing BIM data into Unity’s real-time 3D environment.

例如,在设计审查期间,至关重要的是尽早做出正确的决定,以创造出消费者喜爱的可持续,美观和互动式产品,同时在各个工程团队之间更好地协作,避免代价高昂的错误并优化建筑物和产品的生产和建造。 随之而来的是模型审查和协作,首先是将BIM数据导入Unity的实时3D环境。

输入威盛电子 (Enter VIATechnik)

Next, Jun from VIATechnik shared how they’ve worked on over 1700 construction projects, with owners, architects, and engineers. Their service focuses on BIM, AR/VR, laserscan, point clouds to BIM, software development, and project controls. And they’ve created many 3D experiences, including hospitals, stadiums, university campuses, casinos, and highways/roads. They’re known for their people, process, and technology, with a diverse team from engineers to video game designers.

接下来,VIATechnik的Jun与业主,建筑师和工程师分享了他们在1700多个建筑项目中的工作方式。 他们的服务专注于BIM,AR / VR,laserscan,BIM的点云,软件开发和项目控制。 他们创造了许多3D体验,包括医院,体育馆,大学校园,赌场和高速公路。 他们以人员,流程和技术而闻名,拥有一支从工程师到视频游戏设计师的多元化团队。

缩小BIM与VR之间的鸿沟 (Bridging the gap between BIM and VR)

Jun continued by stressing that high-fidelity visualizations were key, but even with Revit being one of the most popular software tools in the AEC industry, its strength is not in the realms of visualization. That’s where Unity with PiXYZ comes in, which bridges this gap and enables countless possibilities from existing working models, specifically within VR.

Jun继续强调高保真可视化是关键,但是即使Revit成为AEC行业中最受欢迎的软件工具之一,它的优势也不在可视化领域。 这就是Unity与PiXYZ结合的地方,它弥合了这种差距,并为现有的工作模型提供了无数种可能性,尤其是在VR中。

将您的BIM数据导入Unity (Getting your BIM data into Unity)

In the actual workflow, the file format for import is IFC, so Revit, Civil 3D, Tekla, and any other software capable of outputting IFC files will be compatible. You import IFC models directly into Unity via PiXYZ, and Jun also covered the import quality of the geometries, poly counts, and UVs in detail.

在实际的工作流程中,要导入的文件格式为IFC,因此Revit,Civil 3D,Tekla以及任何其他能够输出IFC文件的软件都将兼容。 您可以通过PiXYZ将IFC模型直接导入Unity,Jun还详细介绍了几何图形,多边形数和UV的导入质量。

Jun then handed the mic over to Kieran, who showed us how to set up the import process. With the PiXYZ Plugin already integrated into Unity, he demonstrated how to import the IFC that had been exported from Revit, along with all the BIM data.

然后,Jun将麦克风交给了Kieran,后者向我们展示了如何设置导入过程。 通过将PiXYZ插件集成到Unity中,他演示了如何导入从Revit导出的IFC以及所有BIM数据。

测试规则,材料,对撞机等 (Testing rules, materials, colliders and more)

To dive deeper into their findings, Michael from VIATechnik highlighted several components from some of their most common use cases. These included using the Rule Engine, establishing collision boundaries, adding lights and illumination, and randomizing population assets; Kieran then showed us how to perform these steps in Unity.

为了更深入地研究他们的发现,VIATechnik的Michael重点介绍了一些最常见用例的几个组成部分。 其中包括使用规则引擎,建立碰撞边界,添加灯光和照明以及将种群资产随机化; 然后Kieran向我们展示了如何在Unity中执行这些步骤。

Michael wrapped up the webinar by explaining how they’ve been testing these features to gauge the capabilities with a variety of models. They discovered a seamless process that they utilized on many different projects, ranging from small interior rooms to large sports stadiums. This reduced much of the manual preparation to develop VR environments, leading to faster iteration and problem-solving since they can move seamlessly between BIM and VR models.

Michael通过解释他们如何测试这些功能来评估各种模型的功能来结束网络研讨会。 他们发现了无缝过程,可用于许多不同的项目,从小型室内房间到大型体育馆。 由于开发人员可以在BIM和VR模型之间无缝移动,因此减少了开发VR环境所需的大量手动准备工作,从而加快了迭代速度并解决了问题。

回顾一下,下一步是什么 (Recap and what’s next)

Unity’s real-time 3D development platform is making the impossible possible. All components of the BIM lifecycle benefit from real-time 3D with Unity’s modular and extensible platform, which makes it easier to develop content for various components at each stage. By bringing your 3D model straight into Unity, you can add textures, lighting, or create a video that just about anyone could use to walk through the model. This enables stakeholders to clearly visualize how the space will appear, collaborate to approve designs faster, identify potential flaws, and make the right decisions early rather than have to fix issues downstream.

Unity的实时3D开发平台使不可能变为可能。 BIM生命周期的所有组件都受益于Unity模块化和可扩展的平台的实时3D,这使得在每个阶段为各种组件开发内容变得更加容易。 通过将3D模型直接带入Unity,您可以添加纹理,照明或创建视频,几乎任何人都可以用来浏览模型。 这使利益相关者可以清楚地看到空间的外观,协作以更快地批准设计,发现潜在缺陷并及早做出正确的决定,而不必在下游解决问题。

If you’re interested in trying the Unity Industry Bundle, including PiXYZ (for preparing and optimizing your BIM data), we can get you set up here.

如果您有兴趣尝试使用Unity Industry Bundle,包括PiXYZ(用于准备和优化BIM数据),我们可以 在这里进行设置

In addition, consider signing up for the next webinar hosted by ENR, downloading VIATechnik’s full report, and visiting us at upcoming industry events like AEC Next, AIA, and Autodesk University London. Contact us for more information and to stay in the loop.

此外,考虑注册 ENR主办 的下一次 网络研讨会 ,下载 VIATechnik的完整报告 ,并在即将到来的行业活动(如AEC Next,AIA和Autodesk University London)上访问我们。 请与我们联系 以获取更多信息并保持 联系

Watch the on-demand webinar

观看点播网络研讨会

In the meantime, be sure to watch the on-demand webinar so you can witness the full power of Unity for AEC. Please share any comments below – we read them all! In particular, we’d love to hear your feedback for making our product even more relevant for your business. Check out the AEC solutions page for more information. 

同时,请务必观看 点播 网络研讨会,以便您可以看到Unity for AEC的全部功能。 请在下面分享任何评论-我们阅读了所有评论! 特别是,我们很想听听您的反馈,以使我们的产品与您的业务更加相关。 请查看AEC解决方案页面 以获取更多信息。

翻译自: https://blogs.unity3d.com/2019/04/30/accelerating-the-bim-workflow-for-aec-with-fast-and-flexible-imports/

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