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unity 实验演示 教程
With over 3.5-million views, Book of the Dead is hugely popular and many want to know how it was accomplished. Unity evangelist Matt Schell went to Stockholm to meet the Unity Demo team and learn what drives them. This is the kick-off post of a new series covering the demo’s art, characters, lighting, storytelling and much more.
《死亡之书》拥有超过350万的观看次数,非常受欢迎,许多人都想知道它是如何实现的。 Unity传播者Matt Schell前往斯德哥尔摩与Unity Demo团队会面,并了解推动他们发展的因素。 这是涵盖该演示的艺术,角色,灯光,故事讲述等更多内容的新系列的开篇文章。
It’s late winter when I land in Stockholm and the landscape is still blanketed with snow. I’m here to talk to my Unity colleagues about how they accomplished Book of the Dead. As a Unity evangelist, I communicate with our community a lot. Often that’s about helping folks understand the engine technology, what’s coming out, and how to use it. When the teaser for Book of the Dead landed and all sorts of questions about it started pouring in, I decided to visit the Demo team to see what I could learn and share with our community.
是冬末,我降落在斯德哥尔摩,风景仍然被白雪覆盖。 我在这里与我的Unity同事谈论他们如何完成“死者之书” 。 作为Unity的传播者,我与社区进行了很多交流。 通常,这是关于帮助人们了解发动机技术,最新技术以及如何使用它。 当《 死者之书》的预告片登陆时,有关它的各种问题开始涌现,我决定去参观演示团队,看看我能学到什么并与我们的社区分享。
In preparation for my trip, I watched the real-time teaser trailer for the project repeatedly. It’s mysterious and hints obliquely at a larger world. The imagery is haunting and technically impressive. The fact that the demo looks so good has prompted many to wonder if it was only made possible with some highly customized version of Unity, a huge budget or a massive team. I’m curious to get the inside scoop and answer a lot of those questions.
在准备旅行时,我反复观看了该项目的实时预告片。 它是神秘的,并在更大的世界上倾斜地暗示。 图像令人困扰,技术上令人印象深刻。 该演示看起来如此出色的事实促使许多人想知道,是否只有通过高度定制化的Unity版本,庞大的预算或庞大的团队才能使它成为可能。 我很想知道内部消息并回答很多这样的问题。
It’s a team that gets a lot of recognition externally — their work has won awards, including the highly prestigious Webby Award for Adam last year — but they are a distributed team which seldom gathers in the same place, so I pick the one week when they’re all in Stockholm so I can get to spend some time with all of them and see how they work together.
这是一支在外部获得广泛认可的团队-他们的工作获得了奖项,包括去年享有盛誉的亚当·韦比奖(Webby Award)-但他们是一支分散的团队,很少聚集在同一地方,所以我选择一个星期我都在斯德哥尔摩,所以我可以花一些时间与他们在一起,看看他们如何一起工作。
与团队见面 (Meeting the team)
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Unity’s Demo team. From top left: Zdravko Pavlov, Georgi Simeonov, Dominykas Kiauleikis, Julien Heijmans, Krasimir Nechevski, Lasse Jon Fuglsang Pedersen, Malte Hildingsson, Plamen ‘Paco’ Tamnev, Robert Cupisz, Si