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unity vs2015
GDC is nearly upon us! It’s crazy hectic getting ready for such a big show but always an incredibly exciting week where we get to meet with so many of our current development community and meet new friends. As you might imagine, we’ve got a lot going on at the show! Here’s a little bit about it.
GDC即将来临! 为如此大型的演出做准备真是太疯狂了,但总是令人难以置信的令人兴奋的一周,在这里我们可以与众多当前的开发社区会面并结识新朋友。 如您所想,展会上我们正在进行很多工作! 这里有一点。
团结特别活动 (Unity Special Event)
On Tuesday March 3 at 8:30AM PST, we’ll be holding live from San Francisco a special event to kick our GDC off. We’ll be sharing some big news, showing some beautiful demos, and inviting some special guests from the development community on stage.
3月3日(星期二)太平洋标准时间上午8:30 ,我们将在旧金山举行一场特别活动,以启动GDC。 我们将分享一些重大新闻,展示一些漂亮的演示,并邀请舞台上的开发社区的一些特殊嘉宾。
Event details to come soon on our social media channels, stay tuned!
活动详情即将在我们的社交媒体频道上发布,敬请期待!
团结党 (Unity Party)
Don’t miss the Unity Party Wednesday night! Register here: http://unity-gdc2015-party.eventbrite.com
不要错过星期三晚上的统一党! 在此处注册: http : //unity-gdc2015-party.eventbrite.com
Unity开发日 (Unity Dev Day)
For those who chose an all access or summit & tutorial conference pass, don’t miss the “Unity Developer day”, Tuesday, March 3rd from 10:00am to 5:30pm in Room 2014, Moscone West Hall, 2nd Floor. We’re refining the final agenda, but in short it’ll be about digging deep into Unity 5, learning from Unity engineers and games developers. Here’s what we’re preparing:
对于那些选择了完全访问或峰会和辅导会议通行证的人,请不要错过3月3日(星期二) 从10:00 am到5:30 pm在2楼Moscone West Hall 2014举行的“ Unity开发人员日”。 我们正在完善最终议程,但总而言之,这将是深入研究Unity 5,向Unity工程师和游戏开发者学习。 这是我们正在准备的:
Graphics improvements by Aras Pranckevičius (Rendering Plumber),
ArasPranckevičius (渲染管道工)对图形的改进 ,
New audio mixer by Jan Marguc and Wayne Johnson,
Jan Marguc和Wayne Johnson的新音频混音器 ,
Future of scripting with IL2CPP by Jonathan Chambers (Scripting Team Developer) and Mantas Puida (iOS Team Lead),
乔纳森·钱伯斯(脚本团队开发人员)和Mantas Puida(iOS团队负责人)使用IL2CPP编写脚本的未来,
Unity Ads & Everyplay by Oscar Clark (Everyplay Evangelist) and Nikkolai Davenport (Dev Relations Engineer),
奥斯卡·克拉克(Everyplay布道者)和Nikkolai Davenport(开发关系工程师)的Unity Ads&Everyplay,
Cloud Build, Analytics and more services by Patrick Curry, John Cheng & Suhail Dutta,
Patrick Curry,John Cheng和Suhail Dutta提供的云构建,分析和更多服务,
Post mortem on producing high-end content by Veselin Efremov (Artist), Torbjorn Laedre (GFX Programmer), Dominic Laflamme (Lead Developer Storytelling),
Veselin Efremov(艺术家),Torbjorn Laedre(GFX程序员),Dominic Laflamme(首席开发人员讲故事),
And finally “Rebuilding Republique in Unity 5” postmortem by Camouflaj team Paul Alexander (Producer/Designer), Kevin Call (Engineer) and Stephen Hauer (Art Director)
最后是Camouflaj团队Paul Alexander(生产者/设计师),Kevin Call(工程师)和Stephen Hauer(艺术总监)的“在Unity 5中重建共生”的尸体。
Unity GDC 2015博览会展位–南厅#1402 (Unity GDC 2015 Expo Booth – South Hall #1402)
As usual, we’re setting up shop in the main expo of GDC. We encourage you to stop by and say hello, ask questions, and check out awesome games from the community and our great partners that make the Unity development ecosystem so amazing. We’ll have a lot of staff at the booth ready to answer questions and give you tours of Unity including the big new features of Unity 5 and some awesome new demos. We’ll also have daily drawings to win cool prizes
和往常一样,我们在GDC的主要展览会上开设商店。 我们鼓励您停下来打个招呼,问问题,并查看社区和我们伟大的合作伙伴的出色游戏,这些游戏使Unity开发生态系统变得如此出色。 我们的展位将有很多工作人员随时准备回答问题,并向您介绍Unity,包括Unity 5的主要新功能以及一些很棒的新演示。 我们还将提供每日抽奖,以赢得精美奖品
在Unity展台上进行演讲 (Talks at Unity booth)
Additionally, we’ve got a slew of useful talks scheduled from Unity staff and partners designed to help you get the most out of Unity. We will be announcing the program shortly, and of course you can stop by the booth to see the schedule!
此外,我们安排了来自Unity员工和合作伙伴的大量有用的演讲,旨在帮助您最大程度地利用Unity。 我们将在短期内宣布该计划,当然您可以在展位前停下来查看时间表!
游戏馆 (Games Pavilion)
As usual, we’re very excited to be hosting several games currently in development by the Unity community of developers at the Unity booth. Come by, check out the games, talk to the guys that made them, and get inspired!
和往常一样,我们很高兴能在Unity展位上托管Unity开发人员正在开发的几款游戏。 快来看看游戏,与创造游戏的人交谈,并获得启发!
and two other unannounced titles!
和另外两个未宣布的头衔!
合作伙伴馆 (Partner Pavilion)
Make sure to stop by and check out the latest technologies and platforms being showcased by our sponsors in the partner pavilion:
请务必停下来查看我们的赞助商在合作伙伴展区展示的最新技术和平台:
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This year we’re also pleased to have a new dedicated area for our Asset Store Publishers! The following twelve publishers will be showcasing their tools and technologies for one day during the show, rotating across three kiosks:
今年,我们也很高兴为我们的资产商店发布者提供一个新的专用区域! 以下十二位发行商将在展览期间展示他们的工具和技术,为期一天,将在三个信息亭中轮流展示:
Cinema Suite, Houdini, Hutong Games/PlayMaker, Make Code Now, Neat Corporation/Shader Forge, Owlchemy Labs, Polygonmaker, ProCore, Rust Ltd, SonicEther Technologies, TextMesh Pro and Tigar Shark Studios.
影院套房 , 胡迪尼 , 胡同游戏/中场, 使代码现在 , 整齐公司/着色器伪造 , Owlchemy实验室 , Polygonmaker , PROCORE , 防锈有限公司, SonicEther技术 , TextMesh临和TIGAR鲨鱼工作室 。
翻译自: https://blogs.unity3d.com/2015/02/27/unity-at-gdc-2015/
unity vs2015