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I frequent many sites to stay up-to-date on various game industry news and today a real gem of an article appeared on Gamasutra courtesy of Daniel Cook and it’s a must read for anyone working in the casual games space:
我经常访问许多网站,以随时了解各种游戏行业的最新消息,今天, Daniel Cook 致谢Gamasutra上刊登了一篇真正的文章,这对休闲游戏领域的任何人来说都是必读的:
It’s a relatively brief article that offers some great insights and suggestions to help guide casual game developers to a more profitable future. Specifically he points out some issues (from the developer’s perspective) in the business model offered by most major game portals. But he doesn’t leave it at that, he goes further and offers strategies as to how developers can start taking steps to turn the developer-portal relationship into a tool that offers you, the developer, a bigger (hopefully!) piece of the revenue pie.
这是一篇相对简短的文章,提供了一些很棒的见解和建议,可帮助引导休闲游戏开发者走向更有利可图的未来。 他特别指出了(从开发人员的角度来看)大多数主要游戏门户提供的业务模型中的一些问题。 但是他并没有那么做,他走得更远,并提供了有关开发人员如何开始采取步骤将开发人员与门户之间的关系转变为一种工具的策略,该工具可以为开发人员提供更大(希望如此)的功能。收入馅饼。
Go read it today, it’s worth the 20 minutes or so it will take you to cover the five page (six if you count the appendix) article.
今天就去读吧,这需要花费20分钟左右的时间,这将使您覆盖五页的文章(如果算上附录,则为六页)。
翻译自: https://blogs.unity3d.com/2008/04/09/a-must-read-the-casual-games-manifesto/
财富宣言