using System;
using System.Collections.Generic;
using System.Text;
namespace 状态模式
{
class Program
{
static void Main(string[] args)
{
//紧急项目
Work emergencyProjects = new Work();
emergencyProjects.Hour = 9;
emergencyProjects.WriteProgram();
emergencyProjects.Hour = 10;
emergencyProjects.WriteProgram();
emergencyProjects.Hour = 12;
emergencyProjects.WriteProgram();
emergencyProjects.Hour = 13;
emergencyProjects.WriteProgram();
emergencyProjects.Hour = 14;
emergencyProjects.WriteProgram();
emergencyProjects.Hour = 17;
//emergencyProjects.WorkFinished = true;
emergencyProjects.TaskFinished = false;
emergencyProjects.WriteProgram();
emergencyProjects.Hour = 19;
emergencyProjects.WriteProgram();
emergencyProjects.Hour = 22;
emergencyProjects.WriteProgram();
Console.Read();
}
}
//抽象状态
public abstract class State
{
public abstract void WriteProgram(Work w);
}
//上午工作状态
public class ForenoonState : State
{
public override void WriteProgram(Work w)
{
if (w.Hour < 12)
{
Console.WriteLine("当前时间:{0}点 上午工作,精神百倍", w.Hour);
}
else
{
w.SetState(new NoonState());
w.WriteProgram();
}
}
}
//中午工作状态
public class NoonState : State
{
public override void WriteProgram(Work w)
{
if (w.Hour < 13)
{
Console.WriteLine("当前时间:{0}点 饿了,午饭;犯困,午休。", w.Hour);
}
else
{
w.SetState(new AfternoonState());
w.WriteProgram();
}
}
}
//下午工作状态
public class AfternoonState : State
{
public override void WriteProgram(Work w)
{
if (w.Hour < 17)
{
Console.WriteLine("当前时间:{0}点 下午状态还不错,继续努力", w.Hour);
}
else
{
w.SetState(new EveningState());
w.WriteProgram();
}
}
}
//晚间工作状态
public class EveningState : State
{
public override void WriteProgram(Work w)
{
if (w.TaskFinished)
{
w.SetState(new RestState());
w.WriteProgram();
}
else
{
if (w.Hour < 21)
{
Console.WriteLine("当前时间:{0}点 加班哦,疲累之极", w.Hour);
}
else
{
w.SetState(new SleepingState());
w.WriteProgram();
}
}
}
}
//睡眠状态
public class SleepingState : State
{
public override void WriteProgram(Work w)
{
Console.WriteLine("当前时间:{0}点 不行了,睡着了。", w.Hour);
}
}
//下班休息状态
public class RestState : State
{
public override void WriteProgram(Work w)
{
Console.WriteLine("当前时间:{0}点 下班回家了", w.Hour);
}
}
//工作
public class Work
{
private State current;
public Work()
{
current = new ForenoonState();
}
private double hour;
public double Hour
{
get { return hour; }
set { hour = value; }
}
private bool finish = false;
public bool TaskFinished
{
get { return finish; }
set { finish = value; }
}
public void SetState(State s)
{
current = s;
}
public void WriteProgram()
{
current.WriteProgram(this);
}
}
}
using System;
using System.Collections.Generic;
using System.Text;
namespace 状态模式
{
class Program
{
static void Main(string[] args)
{
Context c = new Context(new ConcreteStateA());
c.Request();
c.Request();
c.Request();
c.Request();
Console.Read();
}
}
class Context
{
private State state;
public Context(State state)
{
this.state = state;
}
public State State
{
get
{
return state;
}
set
{
state = value;
Console.WriteLine("当前状态:" + state.GetType().Name);
}
}
public void Request()
{
state.Handle(this);
}
}
abstract class State
{
public abstract void Handle(Context context);
}
class ConcreteStateA : State
{
public override void Handle(Context context)
{
context.State = new ConcreteStateB();
}
}
class ConcreteStateB : State
{
public override void Handle(Context context)
{
context.State = new ConcreteStateA();
}
}
}