There isn't really a framerate as such for character animations. Two consecutive keyframes are separated by a certain amount of time, and you can interpolate the key values at any point between the keyframes. Modelling apps often use the concept of a frame, but it's really just a convenient measure of time.
动画实际上没有游戏中帧率的概念,有的只有关键帧的概念。制作动画时有个sample rate,表示将一秒钟分为多少帧。假如sample rate为10,表示将一秒钟分为10帧(一帧为0.1秒)。假如我们在第二帧(动画开始为第0帧)添加key,使position.x为6,第十帧上添加key,使position.x为8,那么就表示,当动画开始播放后2*0.1=0.2秒时,一定会使position.x为6,当动画播放10*0.1=1秒时,一定会使position.x为8.至于0~2帧,2~10帧之间的每一时刻,position.x为多少,只要按照动画曲线进行插值即可。实际的值为多少,可能并不确定。