unity3d关键帧
public class AT_SimpleKeyframe12 : MonoBehaviour {
public int HP =1;
public AnimationCurve _ScaleVSHP;
public AnimationCurve _X,_Y;
void Update () {
float t = Time.realtimeSinceStartup;
float mx = (float)Input.mousePosition.x * 0.01f;
float y = _Y.Evaluate (t);
float x = _X.Evaluate (y);
transform.localPosition = ne