Rect rect1 = RectTransformToScreen(rt1);
Rect rect2 = RectTransformToScreen(rt2);
Debug.Log(rect1.Overlaps(rect2));
public Rect RectTransformToScreen(RectTransform rt)
{
Vector3[] corners = new Vector3[4];
corners = new Vector3[4];
rt.GetWorldCorners(corners);
Vector2 v0 = RectTransformUtility.WorldToScreenPoint(null, corners[0]);
Vector2 v1 = RectTransformUtility.WorldToScreenPoint(null, corners[2]);
Rect rect = new Rect(v0, v1 - v0);
return rect;
}
类似
public bool RectTransformOverlap(RectTransform rect1, RectTransform rect2)
{
Vector3[] corners1 = new Vector3[4];
rect1.GetWorldCorners(corners1);
corners1[2].x = Mathf.Abs(corners1[2].x - corners1[0].x);
corners1[2].y = Mathf.Abs(corners1[2].y - corners1[0].y);
Rect b1 = new Rect(corners1[0].x, corners1[0].y, corners1[2].x, corners1[2].y);
rect2.GetWorldCorners(corners1);
corners1[2].x = Mathf.Abs(corners1[2].x - corners1[0].x);
corners1[2].y = Mathf.Abs(corners1[2].y - corners1[0].y);
Rect b2 = new Rect(corners1[0].x, corners1[0].y, corners1[2].x, corners1[2].y);
return b1.Overlaps(b2);
}