VAT (Vertex Animation Texture) on Unity HDRP examples

VAT (Vertex Animation Texture) on Unity HDRP examples

VAT 使用Houdini 和SideFX Labs. 实现。

https://github.com/sideeffects/SideFXLabs

https://github.com/keijiro/HdrpVatExample

System requirements

  • Unity 2019.4
  • HDRP 7.4

How to use VAT with Shader Graph

At first, export VAT files from Houdini. It consists of a geometry file (.fbx), texture files (.exr) and a realtime data file (.json). Then import .fbx and .exr files into Unity. The texture files must be imported with the following settings:

  • sRGB (Color Texture): Off
  • Non-Power of 2: None
  • Generate Mip Maps: Off
  • Format: "Automatic" is recommended. You can select a lower BPP format with sacrificing quality.
  • Compression: "None" is recommended. You can try other options, but usually, they don't work with non-power of two textures.

 

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