VAT (Vertex Animation Texture) on Unity HDRP examples
VAT 使用Houdini 和SideFX Labs. 实现。
https://github.com/sideeffects/SideFXLabs
https://github.com/keijiro/HdrpVatExample
System requirements
- Unity 2019.4
- HDRP 7.4
How to use VAT with Shader Graph
At first, export VAT files from Houdini. It consists of a geometry file (.fbx
), texture files (.exr
) and a realtime data file (.json
). Then import .fbx
and .exr
files into Unity. The texture files must be imported with the following settings:
- sRGB (Color Texture): Off
- Non-Power of 2: None
- Generate Mip Maps: Off
- Format: "Automatic" is recommended. You can select a lower BPP format with sacrificing quality.
- Compression: "None" is recommended. You can try other options, but usually, they don't work with non-power of two textures.