Enabling the Shader Editor

 

The Shader Editor is not shown by default, because not all the web pages out there contain WebGL, but you can easily enable it:

  1. Open the Toolbox by pressing either F12 or Ctrl/Cmd + Shift + I.
  2. Click on the ‘gear’ icon near the top edge of the Toolbox to open the ‘Toolbox Options’.
  3. On the left-hand side under ‘Default Firefox Developer Tools’ make sure ‘Shader Editor’ is checked. You should immediately see a new ‘Shader Editor’ Tool tab.
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Shadero Sprite is a real time node-based shader tool for Unity 5, 2017 and 2018 NEW! Forum : https://forum.vetasoft.store/ Discuss with us about Shadero Sprite and more ! Description Shadero Sprite is a real time node-based shader editor. Shadero was made to be a real production time saver. Beautiful and fast, it creates many astonishing effects with the several premade and fully optimized node effects. Shadero will increase the number of the premade effects in every update. No code required. Features - Ultimate tools for 2D Shader Editor - Node based editor - Real time preview - Source code included - Load/Save project - Optimised shader - Fog Support - HDR Support - Visual selection node preview - Light Support - Blend Mode support - Normalmap with light Support - Preview directly the scene - Works with Unity UI - Many premade effects (+100) - Help Tutorial in editor - Project examples - Unity 5 and 2017 and 2018 compatible - Support Anima 2D - Support Render Texture - Support Mesh Renderer - Generate a Sprite - Create Morphing - And much much more ! http://www.shadero.com New version 1.7.0 see version history Version 1.1 - Add Node: UV > FX (UV) > Sprite Sheet Animation - Add Node: UV > FX (UV) > Pixel - Add Node: UV > FX (UV) > Fish Eye - Add Node: UV > FX (UV) > Pinch - Add Node: UV > FX (UV) > Kaleiodoscope - Add Node: Generate > Shape > XRay - Add Node: Generate > Shape > Donuts - Add Node: Generate > Shape > Lines - Add Node: Generate > Shape > Noise - Add Node: RGBA > Color > Turn Metal - Add Node: RGBA > Color > Turn Gold - Add Node: RGBA > Color > Turn Transparent - Add Node: RGBA > Color > HDR Control Value - Add Node: RGBA > Color > HDR Create - Add Force Change Parameters to the Build Shader Node (Experimental) - Add Lightning Support - Fix Node: UV > FX (UV) > Pixel XY precision - Fix new Shader Project that keep the preview material issue - Fix Auto variable order issue when you add the same node Any Feedback, error reports, questions or suggestions, please contact us at support@vetasoft.com If you like Shadero Sprite you can rate it on the asset store, it would be very helpful. Any idea or suggestions to improve Shadero Sprite? Feel free to contact us at : support@vetasoft.com
需要Unity 5.6.0或更高版本。 Shadero Sprite是Unity 5和2017的基于节点的实时着色器工具 描述 Shadero Sprite是一个实时的基于节点的着色器编辑器。 Shadero被认为是一个真正的生产时间节省。美丽而快速,它通过几个预制和完全优化的节点效果创造出许多令人惊叹的效果。 Shadero将在每次更新中增加预制效果的数量。无需代码。 特征 - 基于节点的编辑器 - 实时预览 - 包含源代码 - 加载/保存项目 - 优化着色器 - 可视化选择节点预览 - 直接预览场景 - 适用于Unity UI - 许多预制效果 - 编辑器中的帮助教程 - 项目示例 - Unity 5和2017兼容 版本1.1 - 添加节点:UV> FX(UV)> Sprite Sheet Animation - 添加节点:UV> FX(UV)>像素 - 添加节点:UV> FX(UV)>鱼眼 - 添加节点:UV> FX(UV)>捏 - 添加节点:UV> FX(UV)> Kaleiodoscope - 添加节点:生成>形状> XRay - 添加节点:生成>形状>甜甜圈 - 添加节点:生成>形状>线条 - 添加节点:生成>形状>噪声 - 添加节点:RGBA>颜色>转动金属 - 添加节点:RGBA>颜色>转金 - 添加节点:RGBA>颜色>打开透明 - 添加节点:RGBA>颜色> HDR控制值 - 添加节点:RGBA>颜色> HDR创建 - 将强制更改参数添加到构建着色器节点(实验) - 添加闪电支持 - 修复节点:UV> FX(UV)>像素XY精度 - 修复了保留预览材质问题的新着色器项目 - 修复添加同一节点时的自动变量订单问题

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