我们知道在Unity里面Dictionary是不能被序列化和反序列化的,如果想要对它进行这两种操作,就需要借助于一个接口ISerializationCallbackReceiver。我们需要创建以Dictionary的派生类,并继承这个接口。
[System.Serializable]
public class SerializableDictionary<TKey, TValue> : Dictionary<TKey, TValue>, ISerializationCallbackReceiver
{
[SerializeField]
private List<TKey> _keys = new List<TKey>();
[SerializeField]
private List<TValue> _values = new List<TValue>();
public void OnBeforeSerialize()
{
_keys.Clear();
_values.Clear();
_keys.Capacity = this.Count;
_values.Capacity = this.Count;
foreach (var kvp in this)
{
_keys.Add(kvp.Key);
_values.Add(kvp.Value);
}
}
public void OnAfterDeserialize()
{
this.Clear();
int count = Mathf.Min(_keys.Count, _values.Count);
for (int i =