#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#include<windows.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
void Extend(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y, int row, int col, int* pw);
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
//打印列号
int i = 0;
int j = 0;
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf(" \n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
get_mine_count(char mine[ROWS][COLS], int x, int y)
{
int mid = 0;
mid = mine[x - 1][y - 1] +
mine[x - 1][y] +
mine[x - 1][y + 1] +
mine[x][x - 1] +
mine[x][x + 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1]-
8*'0';
return mid;
}
// '1'-'0'=1
//void Clean(char mine[ROWS][COLS],char show[ROWS][COLS], int row, int col,int x,int y)
//{
//
//}
void Extend(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y, int row, int col, int* pw)
{
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
int i = 0;
int j = 0;
int count = 0;//周围雷数
for (i = -1; i <= 1; i++)
{
for (j = -1; j <= 1; j++)//3*3扫描
{
if (x + i >= 1 && x + i <= row && y + i >= 1 && y + i <= col && show[x + i][y + i] == '*')//防止越界访问和重复计算胜利数和死循环
{
count = get_mine_count(mine, x + i, y + i);//计算雷数
(*pw)++;//胜利数累加
show[x + i][y + i] = count + '0';//显示周围格雷数
if (show[x + i][y + i] == '0')
{
Extend(mine, show, x + i, y= i, row, col, pw);
}
}
}
}
}
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win<row*col-EASY_COUNT)
{
printf("请输入排查雷的坐标\n");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
system("cls");
DisplayBoard(mine, row, col);
printf("很遗憾,你被炸死了\n");
break;
}
else
{
int count = get_mine_count(mine, x, y);
show[x][y] = count + '0';
if (show[x][y] == '0')
{
Extend(mine, show, x, y, ROW, COL, &win);
}
/*if (count = 0)
{
Clean();
}*/
system("cls");
DisplayBoard(show, row, col);
win++;
}
}
else
{
printf("输入坐标非法,请重新输入\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
DisplayBoard(mine, row, col);
}
}
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("****************************************\n");
printf("***********1.play 0.exit*********\n");
printf("****************************************\n");
}
void game()
{
srand((unsigned int)time(NULL));
printf("扫雷\n");
//布置好的雷的信息
char mine[ROWS][COLS] = { 0 };
//排查出的雷的信息
char show[ROWS][COLS] = { 0 };
//初始化
InitBoard(mine, ROWS, COLS,'0');
InitBoard(show, ROWS, COLS,'*');
//打印棋盘
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
//布置雷
SetMine(mine, ROW, COL);
//DisplayBoard(mine, ROW, COL);
FindMine(mine,show,ROW,COL);
}
void test()
{
int input = 0;
do
{
menu();
printf("请选择\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择>\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}