currentMatrix = glm::mat4(1.0f);
currentMatrix = glm::rotate(currentMatrix , glm::pi<float>(), glm::vec3(0.0, 0.0, 1.0));
currentMatrix = glm::scale(currentMatrix , glm::vec3(-1.0, 1.0, 1.0));
currentMatrix = glm::mat4(1.0f);
currentMatrix = glm::rotate(currentMatrix , glm::pi<float>(), glm::vec3(0.0, 0.0, 1.0));
currentMatrix = glm::scale(currentMatrix , glm::vec3(-1.0, 1.0, 1.0));