摄像机旋转移动

using UnityEngine;
using System.Collections;

public class CamCtrl : MonoBehaviour
{
    static public CamCtrl instance;

    Vector3 camPosInit;
    public Transform transFollowTarget = null;

    void Awake()
    {
        instance = this;
        zoomDist = Mathf.Abs(transCam.localPosition.z);
    }

    void Start()
    {
        MouseInput.instance.leftDragDeltaEvent += RotManual;
        MouseInput.instance.leftRelaxedEvent += RotAuto;
        //
        MouseInput.instance.middleDragDeltaEvent += MoveManual;
        MouseInput.instance.middleRelaxedEvent += MoveAuto;
        //
        MouseInput.instance.mouseScrollEvent += Zoom;

        camPosInit = transform.position;
        zoomTarget = transCam.localPosition;
    }

    // Update is called once per frame
    void Update()
    {
        ZoomFollow();
    }
    /// <summary>
    /// 
    /// </summary>
    float rotSpeed = 0.5f;
    void RotManual(Vector2 deltaPos)
    {
        Vector3 euler = transform.localEulerAngles;
        euler.x -= deltaPos.y * rotSpeed;
        euler.y += deltaPos.x * rotSpeed;
        euler.x = Mathf.Clamp(euler.x, 45, 90);
        transform.localEulerAngles = euler;
    }

    float rotLerpSpeed = 3;
    float angleYTarget = 0;
    public float AngleYTarget { get { return angleYTarget; } }
    void RotAuto(Vector2 deltaPos)
    {
        Vector3 euler = transform.localEulerAngles;
        euler.y = Mathf.LerpAngle(euler.y, angleYTarget, rotLerpSpeed * Time.deltaTime);
        transform.localEulerAngles = euler;
    }
    /// <summary>
    /// 
    /// </summary>
    float moveSpeed = 0.003f;
    void MoveManual(Vector2 deltaPos)
    {
        Vector3 move = new Vector3(-deltaPos.x, -deltaPos.y, 0);
        move *= moveSpeed;
        move *= Mathf.Abs(transCam.localPosition.z);
        transform.Translate(move);
        Vector3 pos = transform.position;
        pos.y = camPosInit.y;
        transform.position = pos;
    }

    float moveLerpSpeed = 6;
    void MoveAuto(Vector2 deltaPos)
    {
        Vector3 targetPos = transFollowTarget == null ? camPosInit : transFollowTarget.position;
        transform.position = Vector3.Lerp(transform.position, targetPos, moveLerpSpeed * Time.deltaTime);
    }
    /// <summary>
    /// 
    /// </summary>
    public Transform transCam;
    float scrollSpeed = 15;
    Vector3 zoomTarget;
    float zoomLerpSpeed = 5;

    void Zoom(float scroll)
    {
        Vector3 pos = transCam.localPosition;
        pos.z += scroll * scrollSpeed;
        pos.z = Mathf.Clamp(pos.z, -60, -10);
        zoomTarget = pos;
    }

    void ZoomFollow()
    {
        transCam.localPosition = Vector3.Lerp(transCam.localPosition, zoomTarget, zoomLerpSpeed * Time.deltaTime);
    }

    float zoomDist;
    public float ZoomDist { get { return zoomDist; } }
    public void SetCamCtrl(Transform transFollowTarget, float angleYTarget, float dist)
    {
        zoomDist = dist;
        this.transFollowTarget = transFollowTarget;
        this.angleYTarget = angleYTarget;
        zoomTarget = new Vector3(0, 0, -dist);
    }
}

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