用C语言实现三子棋代码
今天将用C语言代码来实现三子棋游戏:
首先,完成该游戏需要创立一个game.h的头文件,以及game.c的源文件,还有包括主函数的测试test.c文件,这也是所有游戏的基本格式。
具体步骤如下:
1.创建菜单栏
void Menu()
{
printf("**************************\n");
printf("****欢迎来到三子棋游戏****\n");
printf("**********0.exit**********\n");
printf("**********1.play**********\n");
printf("**************************\n");
}
2.在主函数中判断玩家对应操作所带来的影响
输入0:游戏退出
输入1:游戏开始
如果一局结束后,可继续进行游戏,加入do…while循环实现
具体用switch语句来实现,实现代码如下:
int input = 0;
do
{
Menu();
printf("请输入你的操作:");
scanf("%d", &input);
switch (input)
{
case 0:
printf("游戏退出\n");
break;
case 1:
game();
break;
default:
break;
}
} while (input);
3.接下来编写game函数
建立game.c源文件(所有游戏执行动作都在此进行建立)
3.1.初始化棋盘
利用memset函数进行初始化,代码如下:
void InitBoard(char board[ROW][COL], int row, int col)
{
memset(board, ' ', row*col *sizeof(char));
}
3.2.打印棋盘
利用循环实现,具体代码如下
void ShowBoard(char board[ROW][COL], int row, int col)
{
int i = 0;int j = 0;
for ( i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j<col-1)
{
printf("|");
}
}
printf("\n");
if (i<row-1)
{
for ( j = 0; j <col; j++)
{
printf("---");
if (j<col-1)
{
printf("|");
}
}
}
printf("\n");
}
}
3.3.开始游戏
3.3.1.玩家先开始,输入行列数字,若输入范围超出范围,则提示坐标不合法。具体代码如下:
玩家为‘o’,电脑为‘x’
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("玩家移动\n");
printf("请分别输入行列的坐标:");
scanf("%d %d", &x, &y);
if (x>=1&&y<=3)
{
if (board[x - 1][y - 1] == ' ')//当前位置没有棋子
{
board[x - 1][y - 1] = 'O';
break;
}
else
{
printf("该位置已经被下过棋子\n");
}
}
else
{
printf("坐标不合法\n");
}
}
}
3.3.2.若行列对角线连成一行则判定一方胜利,未达成条件则为平局,具体代码如下:
int IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}//行
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}//列
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
{
return board[0][0];
}//对角线
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
{
return board[0][2];
}//对角线
if (IsFull(board,row,col)==1)
{
return 'Q';//平局
}
}
return ' ';//没有赢家,没有平局
}
test.c中game函数代码如下
if (ret=='O')
{
printf("你赢了\n");
}
if (ret == 'X')
{
printf("你输了\n");
}
if (ret=='Q')
{
printf("平局\n");
}
}
3.3.3.平局判满条件实现
若为平局返回Q
static int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for ( i = 0; i < row; i++)
{
for ( j = 0; j <col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
3.3.4.电脑随机输入坐标,并在主函数加入随机种子
srand((unsigned)time(NULL));
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑移动\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = 'X';
break;
}
}
}
4.将所有库函数移入头文件
玩家或者电脑每走一步打印一次棋盘
5.最终代码如下
5.1 game.h
#pragma once//预防头文件重复引入
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL], int row, int col);
void ShowBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
int IsWin(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
5.2.game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
memset(board, ' ', row*col *sizeof(char));
}
void ShowBoard(char board[ROW][COL], int row, int col)
{
int i = 0;int j = 0;
for ( i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j<col-1)
{
printf("|");
}
}
printf("\n");
if (i<row-1)
{
for ( j = 0; j <col; j++)
{
printf("---");
if (j<col-1)
{
printf("|");
}
}
}
printf("\n");
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("玩家移动\n");
printf("请分别输入行列的坐标:");
scanf("%d %d", &x, &y);
if (x>=1&&y<=3)
{
if (board[x - 1][y - 1] == ' ')//当前位置没有棋子
{
board[x - 1][y - 1] = 'O';
break;
}
else
{
printf("该位置已经被下过棋子\n");
}
}
else
{
printf("坐标不合法\n");
}
}
}
static int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for ( i = 0; i < row; i++)
{
for ( j = 0; j <col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
int IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}//行
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}//列
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
{
return board[0][0];
}//对角线
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
{
return board[0][2];
}//对角线
if (IsFull(board,row,col)==1)
{
return 'Q';//平局
}
}
return ' ';//没有赢家,没有平局
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑移动\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = 'X';
break;
}
}
}
5.3 test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void Menu()
{
printf("**************************\n");
printf("****欢迎来到三子棋游戏****\n");
printf("**********0.exit**********\n");
printf("**********1.play**********\n");
printf("**************************\n");
}
void game()
{
int ret = 0;
char board[3][3] = { 0 };
InitBoard(board, 3, 3);
ShowBoard(board, 3, 3);
printf("==========================\n");
while (1)
{
PlayerMove(board, 3, 3);
ret=IsWin(board, 3, 3);
if (ret != ' ')
{
break;
}
ShowBoard(board, 3, 3);
ComputerMove(board, 3, 3);
ret = IsWin(board, 3, 3);
if (ret != ' ')
{
break;
}
ShowBoard(board, 3, 3);
}
if (ret=='O')
{
printf("你赢了\n");
}
if (ret == 'X')
{
printf("你输了\n");
}
if (ret=='Q')
{
printf("平局\n");
}
}
int main()
{
int input = 0;
srand((unsigned)time(NULL));
do
{
Menu();
printf("请输入你的操作:");
scanf("%d", &input);
switch (input)
{
case 0:
printf("游戏退出\n");
break;
case 1:
game();
break;
default:
break;
}
} while (input);
return 0;
}
这样就实现了三子棋游戏。(若将电脑操作改为玩家2,也可实现双人对战)