几种常见的单例

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单例脚本不挂在任何物体上  且不继承与任何类类
单例脚本
publicclass Danli  {

   public int a;
   private static Danli_instance;
   public static  Danli   GetInstance() {
       if (_instance ==null)
        {
            _instance =new Danli ();
        }
       return _instance;
    }
}
-------------------------------------------------------------------------------------------
  #region单例  继承与Mono  管理很多组件  不管理则不继承
   private Scrollbar bar;
   private static UICanvasControllersingleton;
   //属性
   public static UICanvasControllerSingle
    {
       get
        {
           return singleton;
        }
    }
 voidAwake()
    {
        singleton =this;
 }
   #endregion

----------------------------------------------------------------------
  classPlayer
    {
       public string _name;
       private static   Player _instence; //需要在类的内部创建一个静态对象  实例
       public static Player  GetInsttence (){ //提供获得实例对象的方法
           if (_instence ==null)
            {
                _instence =new Player ();
            }
           return _instence;
        }
       privatePlayer() { }//私有化构造方法,不能让外界随意创建对象


-----------------------------------------------------------------
usingUnityEngine;
usingSystem.Collections;
usingSystem;
usingUnityEngine.UI;
publicclass UICanvasController : MonoBehaviour {
 private static UICanvasControllersingleton;
   //属性
   public static UICanvasControllerSingle
    {
       get
        {
           return singleton;
        }
    }
   void Awake()
    {
        singleton =this;
    }
}
--------------------------------------------------------------
usingUnityEngine;
usingSystem.Collections;
usingMono.Data.Sqlite;
publicclass DataController : MonoBehaviour{
 privatestatic DataController _instance;
   private DataController() { }
   public static DataControllerInstance
    {
       get {
           return _instance;
        }
    }
   void Awake() {
        _instance =this;
    }
}


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