Assets/GoldenZebra/Image Effects/BloomPro/Scripts/RenderTextureManager.cs(28,37): warning CS0693: Type parameter `T' has the same name as the type parameter from outer type `BloomProNS.Singleton<T>'
Assets/GoldenZebra/Image Effects/BloomPro/Scripts/RenderTextureManager.cs(25,31): (Location of the symbol related to previous warning)
Assets/Starwars/Scripts/GameCore/Logic/BattleTutorial/ClickLimitHelper.cs(20,29): warning CS0108: `GameCore.Logic.BattleTutorial.ClickLimitHelper.collider' hides inherited member `UnityEngine.Component.collider'. Use the new keyword if hiding was intended
/Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll (Location of the symbol related to previous warning)
Assets/Starwars/Scripts/GameCore/Logic/Indicator/OperationIndicator.cs(33,31): warning CS0108: `GameCore.Logic.OperationIndicator.transform' hides inherited member `UnityEngine.Component.transform'. Use the new keyword if hiding was intended
/Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll (Location of the symbol related to previous warning)
Assets/GoldenZebra/Image Effects/BloomPro/Scripts/RenderTextureManager.cs(25,31): (Location of the symbol related to previous warning)
Assets/Starwars/Scripts/GameCore/Logic/BattleTutorial/ClickLimitHelper.cs(20,29): warning CS0108: `GameCore.Logic.BattleTutorial.ClickLimitHelper.collider' hides inherited member `UnityEngine.Component.collider'. Use the new keyword if hiding was intended
/Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll (Location of the symbol related to previous warning)
Assets/Starwars/Scripts/GameCore/Logic/Indicator/OperationIndicator.cs(33,31): warning CS0108: `GameCore.Logic.OperationIndicator.transform' hides inherited member `UnityEngine.Component.transform'. Use the new keyword if hiding was intended
/Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll (Location of the symbol related to previous warning)
Assets/Starwars/Scripts/GameCore/Logic/SpecialUnitSupport/MechanicalMovingAgent.cs(15,21): warning CS0108: `GameCore.Logic.MechanicalMovingAgent.isMoving' hides inherited member `GameCore.Logic.GameEntityAgent.isMoving'. Use the new keyword if hiding was intended
……
还原代码、注释代码后定位到由于我在调试时想临时关闭一个功能:
if (needUnpackageObb && false)
{
...
}
为了临时不运行这个分支,加了false条件,结果可能是被Unity代码优化导致出现编译错误,坑!