Unity 莫明的报都是warning的编译错误

Assets/GoldenZebra/Image Effects/BloomPro/Scripts/RenderTextureManager.cs(28,37): warning CS0693: Type parameter `T' has the same name as the type parameter from outer type `BloomProNS.Singleton<T>'
Assets/GoldenZebra/Image Effects/BloomPro/Scripts/RenderTextureManager.cs(25,31): (Location of the symbol related to previous warning)
Assets/Starwars/Scripts/GameCore/Logic/BattleTutorial/ClickLimitHelper.cs(20,29): warning CS0108: `GameCore.Logic.BattleTutorial.ClickLimitHelper.collider' hides inherited member `UnityEngine.Component.collider'. Use the new keyword if hiding was intended
/Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll (Location of the symbol related to previous warning)
Assets/Starwars/Scripts/GameCore/Logic/Indicator/OperationIndicator.cs(33,31): warning CS0108: `GameCore.Logic.OperationIndicator.transform' hides inherited member `UnityEngine.Component.transform'. Use the new keyword if hiding was intended
/Applications/Unity/Unity.app/Contents/Managed/UnityEngine.dll (Location of the symbol related to previous warning)

Assets/Starwars/Scripts/GameCore/Logic/SpecialUnitSupport/MechanicalMovingAgent.cs(15,21): warning CS0108: `GameCore.Logic.MechanicalMovingAgent.isMoving' hides inherited member `GameCore.Logic.GameEntityAgent.isMoving'. Use the new keyword if hiding was intended

……

还原代码、注释代码后定位到由于我在调试时想临时关闭一个功能:

if (needUnpackageObb && false)
{
    ...

}

为了临时不运行这个分支,加了false条件,结果可能是被Unity代码优化导致出现编译错误,坑!


  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值