虽然 还不能完全 明白 这段代码的含义,但是 看到 效果,小伙伴门真的惊呆了!!还是 决定 要好好学习 opengl。
下面上代码:
// light.cpp : 定义控制台应用程序的入口点。
//
#include "stdafx.h"
#include <gl/glut.h>
void init(){
GLfloat mat_specular[] = {1,1,1,1};
GLfloat mat_shininess[] = {50.0};
GLfloat light_position[] = {1,1,1,0};
GLfloat white_light[] = {1,1,1,1};
GLfloat lmodel_ambient[] = {0.1,0.1,0.1,1};
glClearColor(0,0,0,0);
glShadeModel(GL_SMOOTH);
glMaterialfv(GL_FRONT,GL_SPECULAR,mat_specular);
glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess);
glLightfv(GL_LIGHT0,GL_POSITION,light_position);
glLightfv(GL_LIGHT0,GL_DIFFUSE,white_light);
glLightfv(GL_LIGHT0,GL_SPECULAR,white_light);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT,lmodel_ambient);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
}
void display(){
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidSphere(1,20,16);
glFlush();
}
void reShape(GLsizei w,GLsizei h){
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w <= h)
{
glOrtho(-1.5,1.5,-1.5*h/w,1.5*h/w,-10,10);
}
else
{
glOrtho(-1.5*w/h,1.5*w/h,-1.5,1.5,-10,10);
}
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
int _tmain(int argc, _TCHAR* argv[])
{
glutInit(&argc,(char**) argv);
glutInitWindowPosition(100,100);
glutInitWindowSize(500,500);
glutCreateWindow("light");
init();
glutDisplayFunc(display);
glutReshapeFunc(reShape);
glutMainLoop();
return 0;
}