C#自定义工具类-Transform工具类

 

目录

Transform工具类

1.查找子物体

2.根据名字查找所有的子物体

3.销毁父物体下的所有子物体

完整代码

 测试


     本篇文章来分享一下Transform工具类,可以让有关Transform的查找和销毁操作更加便捷。

 

Transform工具类

1.查找子物体

     通过递归进行查找 

/// <summary>
/// 查找子物体(递归)
/// </summary>
/// <param name = "parent" > 父物体 </ param >
/// < param name="childName">子物体名称</param>
/// <returns></returns>
public static Transform FindChildByName(this Transform parent, string childName)
{
    Transform child = parent.Find(childName);
    if (child != null) { return child; }
    int count = parent.childCount;
    for (int i = 0; i < count; i++)
    {
        child = FindChildByName(parent.GetChild(i), childName);
        if (child != null) { return child; }
    }
    return null;
}

2.根据名字查找所有的子物体

     也通过递归进行查找,FindChildrenByName查找父物体的第一个子物体下的所有指定名称的子物体

/// <summary>
/// 根据名字查找所有子物体 
/// </summary>
/// <param name = "parent" > 父物体 </ param >
/// < param name="childName">子物体名称</param>
/// <returns></returns>
public static Transform[] FindChildrenByName(this Transform parent, string childName)
{
    List<Transform> children = new List<Transform>();
    Transform child = parent.Find(childName);
    if (child != null) { children.Add(child); }
    int count = parent.childCount;
    for (int i = 0; i < count; i++)
    {
        FindChildrenByNameInner(parent.GetChild(i), childName, children);
    }
    return children.ToArray();
}
public static void FindChildrenByNameInner(Transform parent, string childName, List<Transform> children)
{
    Transform child = parent.Find(childName);
    if (child != null) { children.Add(child); }
    int count = parent.childCount;
    for (int i = 0; i < count; i++)
    {
        FindChildrenByNameInner(parent.GetChild(i), childName, children);
    }
}

3.销毁父物体下的所有子物体

/// <summary>
/// 销毁父物体下所有子物体
/// </summary>
/// <param name = "transform" > 父物体 </ param >
public static void DestroyChildren(this Transform transform)
{
    for (int i = transform.childCount - 1; i >= 0; i--)
    {
        GameObject o = transform.GetChild(i).gameObject;
        Object.Destroy(o);
    }
}

完整代码

using UnityEngine;
using System.Collections.Generic;

public static class TransformHelper
{
    /// <summary>
    /// 查找子物体(递归)
    /// </summary>
    /// <param name = "parent" > 父物体 </ param >
    /// < param name="childName">子物体名称</param>
    /// <returns></returns>
    public static Transform FindChildByName(this Transform parent, string childName)
    {
        Transform child = parent.Find(childName);
        if (child != null) { return child; }
        int count = parent.childCount;
        for (int i = 0; i < count; i++)
        {
            child = FindChildByName(parent.GetChild(i), childName);
            if (child != null) { return child; }
        }
        return null;
    }

    /// <summary>
    /// 根据名字查找所有子物体 
    /// </summary>
    /// <param name = "parent" > 父物体 </ param >
    /// < param name="childName">子物体名称</param>
    /// <returns></returns>
    public static Transform[] FindChildrenByName(this Transform parent, string childName)
    {
        List<Transform> children = new List<Transform>();
        Transform child = parent.Find(childName);
        if (child != null) { children.Add(child); }
        int count = parent.childCount;
        for (int i = 0; i < count; i++)
        {
            FindChildrenByNameInner(parent.GetChild(i), childName, children);
        }
        return children.ToArray();
    }
    public static void FindChildrenByNameInner(Transform parent, string childName, List<Transform> children)
    {
        Transform child = parent.Find(childName);
        if (child != null) { children.Add(child); }
        int count = parent.childCount;
        for (int i = 0; i < count; i++)
        {
            FindChildrenByNameInner(parent.GetChild(i), childName, children);
        }
    }

    /// <summary>
    /// 销毁父物体下所有子物体
    /// </summary>
    /// <param name = "transform" > 父物体 </ param >
    public static void DestroyChildren(this Transform transform)
    {
        for (int i = transform.childCount - 1; i >= 0; i--)
        {
            GameObject o = transform.GetChild(i).gameObject;
            Object.Destroy(o);
        }
    }
}

 

 测试

using UnityEngine;

public class TransformHelperTest : MonoBehaviour
{
    public Transform testGo;
    private void Start()
    {
        //查找子物体
        Transform go1 = testGo.FindChildByName("Go1");
        //根据名字查找所有子物体
        Transform[] children = testGo.FindChildrenByName("Go");
        //销毁父物体下所有子物体
        testGo.DestroyChildren();
    }
}

       好了,本次的分享到这里就结束啦,希望对你有所帮助~

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