超级简单系列--怪物跟随

1.获取怪物身上的组件,并找到Player

        m_Animator = GetComponent<Animator>();
        m_CharaCtrl = GetComponent<CharacterController>();
        m_MonsterData = new MonsterData();  //怪物数据
        player = GameObject.FindGameObjectWithTag("Player");

2.编写每帧处理的代码

    private void Update()
    {
        CheckAttack();
    }

    public void CheckAttack()
    {
        if (player)
        {
            Vector3 deltaPos = player.transform.position - transform.position;

            //直线距离
            float distance = deltaPos.magnitude;


            if (distance < m_MonsterData.FlownDistance)
            {
                if (distance <= m_MonsterData.AttackDistance)
                {
                    m_FsmManager.ChangeState(StateEnum.Attack);
                }
                else
                {
                	//********重点********
                    m_CharaCtrl.SimpleMove(deltaPos.normalized);
                    m_FsmManager.ChangeState(StateEnum.Walk);
                }

                //朝向
                transform.LookAt(player.transform.position);
            }
            else
            {
                m_FsmManager.ChangeState(StateEnum.Idle);
            }
        }
    }

3.附上MonsterData代码

public class MonsterData
{

    public delegate void DataBack(byte index);

    DataBack datackHelper;

    private float bloodCount;

    /// <summary>
    /// 血量
    /// </summary>
    public float BloodCout
    {
        get
        {
            return bloodCount;
        }
        set
        {

            bloodCount = value;

            if (bloodCount <= 0)
            {
                bloodCount = 0;
                datackHelper(1);
            }
        }

    }

    private float flownDistance;

    /// <summary>
    /// 跟随距离
    /// </summary>
    public float FlownDistance
    {
        get
        {
            return flownDistance;
        }
        set
        {

            flownDistance = value;
        }

    }

    private float attackDistance;

    /// <summary>
    /// 攻击距离
    /// </summary>
    public float AttackDistance
    {
        get
        {
            return attackDistance;
        }
        set
        {

            attackDistance = value;
        }

    }

    public MonsterData()
    {
        //datackHelper = back;

        bloodCount = 100;

        flownDistance = 10;
        attackDistance = 2;
    }

    /// <summary>
    /// 减血
    /// </summary>
    /// <param name="count"></param>
    public void ReduceBlood(float count)
    {
        BloodCout -= count;
    }
}
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