protected void Move()
{
transform.right = -(Role.position - transform.position).normalized;//怪物右面永远背对人物
transform.Translate(-transform.right * m_guaiSpeed, Role);//往左方向移动丶朝向人物
Turn();
}
//怪物面向贴图替换(spriteAnim)
public UILabel m_lab = null;
void Turn()
{
string text = "";
float angle = Vector3.Angle(-RoleMgr.GetInstance().CurRole.transform.up, -transform.up);//0-180
Vector3 v = Role.position - transform.position;
//背面
if(angle>=45 && angle<=135 && v.y>0)
{
text="背面";
}
else if (angle >= 45 && angle <= 135 && v.y < 0)
{
text="正面";
}
else if (angle >= 0 && angle <= 45 && v.x<0)
{
text="侧面";
}
else if (angle >= 135 && angle <= 180 && v.x > 0)
{
text="反侧";
}
m_lab.text = text;
}