FLinearColor UMyUserWidget::NowMousePointColor() {
FIntPoint MousePos;
GetWorld()->GetGameViewport()->Viewport->GetMousePos(MousePos, false);
return FGenericPlatformApplicationMisc::GetScreenPixelColor(MousePos);
FIntPoint MousePos;
GetWorld()->GetGameViewport()->Viewport->GetMousePos(MousePos, false);
return FGenericPlatformApplicationMisc::GetScreenPixelColor(MousePos);
}
build.cs导入ApplicationCore,导入头文件#include"GenericPlatformApplicationMisc.h"